JimP
JimP
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- JimP
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- Jim
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The Expanse rpg; several starships, Annual scifi tiles and Cosmographer
I'm going to be using this thread for my The Expanse rpg maps, etc. that is why I edited the subject line.
This game chose to use a ring station, that is an opening for a wormhole, to connect to over a thousand planets. The 'entity' that runs the station is a bit odd.
Anyway, here is a preliminary map of the Ring.
There are some ships that orbit the ring, but some ways off. The 'entity' that runs this had a speed limit set of 600 m/s for any object approaching the center. Those ships had to be abandoned, and the resulting 'debris' is now being used by the station as building blocks of some sort.
The station assimilated, and altered any people who went on board. And not in the 'nicer' way the Borg do it.
After having read more of the pdfs, this comes across to me as more space fiction horror than as sf.
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Starfinder rpg site, with maps
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
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[WIP] August Competition - Arena
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
The Hidden level 3, part 5D
1 ) entrance cave, a bit of dust... maybe some footprints leading in, but none coming out.
2 ) long cave; mushrooms, toadstools, rocks, a small tree
3 ) long cave; a pile of rocks, corridor to room 4 and room 5
4 ) rectangular room; 130' x 30' x 25' 3 trees, blue toadstools, 2 piles of rock. A portcullis in front of a secret door. The portcullis is attached only at the floor.
5 ) a small room, some of the turf is loose, but there is nothing under it. 2 skeletons.
6 ) odd-shaped room with a blue toadstool, 2 piles of rocks, 3 small trees and a small chest with a few silver and copper coins in it. Thumping the bottom sounds like it is hollow, but it is empty.
7 ) L-shaped room; 5 large barrel cacti, 2 bushes
8 ) a wandering passageway. Adventurers can just see a chest off in the distance, path blocked by blue toadstool. There are a few gold and silver coins in the chest.
9 ) A big room with 3 chests surrounded by various cactus plants. Four piles of rocks.
The few coins are barely worth the effort of looking for them.
The Hidden level 3, part 5E
1) continuous cave area. A skeleton under debris.
1 B) a rock fall on a human skeleton, a campfire and cut wood nearby.
2) old guard room. Some signs of recent habitation.
3) more cave; the blue mushrooms glow on pixie holidays. The orcs have learned to not touch nor destroy them.
4) a cave with a campfire and a pile of wood. Defensive rocks at the entrance.
5) 3 rattlesnakes, an open treasure chest.
6) Wood debris, a painted pillar debris looks like it might have been dragged here. A treasure chest, view of it blocked by a pile of rocks. This could have been a retreat area, with a treasure.
7) pixie dance ring, not used due to the orcs
8) an area of some cover, could be used for ambushes.





