JimP
JimP
About
- Username
- JimP
- Joined
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- Member
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- 3,637
- Location
- Earth or Alpha Centauri A-B system
- Website
- https://jimp.monsen.cc/
- Real Name
- Jim
- Rank
- Departed Legend - Rest in Peace
- Badges
- 18
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
The path from Cold Keep to Ice Cave.
Not sure why the text and symbols are fuzzy.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
The first strip map, from the Dungeon of the Dragon to the Lava River. I'll have to alter the Dungeon of the Dragon map to connect to this map. The road in this instance, is a foot path. Stalagmites on the right side map. It gets hotter the closer to the lava river.
Probably needs a bit of work, comments welcome.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
A closeup of a room with open treasure boxes, and one hidden in a secret room.
Three baskets of apples, a rectangular box of squash, three torches, and a huge skull.
The south table has 2 books, a roll of metalized cloth ( I call it in my game world shimmer sheen. Worth lots of platinum. ) A scroll case, and a possibly magic necklace.
There are a few possibilities with the skull. 1 ) it just has glowing eyes, and does nothing; 2 ) it cackles when the characters walk in, says loudly 'Beware !' then falls apart into dust, 3 ) Warns 'There is no singing and dancing allowed in the Dungeon ! besides the band is on holiday ! then sinks into he floor.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Yeah, me too... :-)
Anyway, here is an update on the Dungeon of Confusion. first, the entire map, then details of various arts.
Two ballistae, two targets and what looks like a dead captive with no wounds.
At the south end. Three water wells of nice clear cold water... not a good idea to believe that. Ruined building, with chairs and fire pits.
Northeast corner. Spiked pits and an open pit with a closed chest.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
I had to change the name of one area under Flame Keep, I kept getting confused, so i fgured other people wold to.
Flame Keep interior
location A ) entrance door, open pit traps both sides. There might be hidden traps.
locations B ) two cracked floor areas, careful, you might breakthrough into the basement.
location C ) reception area, might have been the last meeting of the survivors, southmost chair is a throne.
stairs D) down into Flame Keep basement, which connects to the Dungeon of Confusion
room E ) three open chests, 6 closed barrels, piles of rocks and other debris. There are no holes in the ceiling, maybe it was repaired.
location F ) door into the storage area.
well G ) greenish water, probably bad.
Kitchen and Eating area ? Bits of food on the floor, but no cooking gear.
Quarters ) a few rags that could have been blankets, otherwise no sign of bunks, chairs, etc.
room H ) Last Stand area. 3 piles of skulls, the spikes and portcullis to the left didn't stop the attackers.
location J ) down to the Flame Keep Storage area.
Flame Keep basement ( I changed this name. )
stone stairs lead down into the room from location D. pillars hold up the ceiling. Pits for last ditch defense. Three open treasure chests.
The magic blue area, blocks entry. Six tables, a clean water well, and 3 unopened treasure chests.
door on left connects to the Dungeon of Confusion.
Flame Keep storage
stone steps leading into the room from location J. Ten pillars, 13 barrels, wood debris. A table with what appears to be useful items; a mace and 4 bottles. Three unopened urns. Rock piles.
a mixture of symbols.



