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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

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JimP
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Earth or Alpha Centauri A-B system
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https://jimp.monsen.cc/
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Jim
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Departed Legend - Rest in Peace
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Latest Images

  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Ice Cave

    Entrance lower left. Inspection of the cliffs by a character with mining skills like a dwarf will notice they look artificial. Some brush that can live in ice conditions, rock debris, sand areas, a broken bridge across the ice filled river. Water flow is lower right to upper left. Two cold water sharks have just arrived, looking for food.

    A broken small keep at the top of the map.


    Lava river

    Entrance upper right. Looks like a stone bridge crossed the lava flow at one time. Three broken keeps.

    Wood and rock debris. No sign of treasure.



    I think all I have left is the strip map from the exit hill down to Dungeon of Confusion, middle level.

    MonsenLoopysue
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    route to Lava River Room

    Left side:

    Wood debris, green mold area with wood debris appears to move out of the corner of the eye, but not when the characters look at it.

    The pits, 1 in 6 chance they are not holes, but mud. Something in the mud will attack passersby.

    Cross the bridge, there are 3 piles of skulls beside the path.

    Wood debris and mold.

    Right side:

    Stalagmites ( on the floor ), trap doors, these pits are holes in the ground. The sizes seem to vary as the characters look at them.

    More stalagmites, a circular tile that will say hello to passersby. Typically its says 'Is it hot in here ?'.

    A crack in the ground, next to the lava pit which bubbles and sometimes splashes onto the path.

    These pits are holes in the ground. The sizes seem to vary as the characters look at them.


    Loopysue
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    The strip map paths.

    route to Ice Cave

    The closer the characters get to the Ice Cave, the colder the air, then the ground gets colder.

    Left side:

    Mushrooms, circle tiles, grates, a demon statue, stalagmites ( on the floor)

    The pits, 1 in 6 chance they are not holes, but mud. Something in the mud will attack passersby.

    Right side:

    Blue area, water with shifting ice.

    The white area, mostly ice, but there is something ,moving under there.


    Loopysue
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    lower

    entrance path from Cold Keep: Blue water looking cube blocking passageway. roll a d6. 1 or 2, characters go to lower floor when they go through the cube; 3 or 4, middle level; 5 or 6, lower level. There is no physical sensation, but the characters will feel dampness, but not get wet.

    L 1 ) Same as U 2, but the rocks are located in different places. Cobwebs, no visible spider. Five piles of rocks, greenish stones on the floor.

    L 2 ) Similar to room U 2. circular room 20' high. Rough mossy floor. Two grills, movement can be seen below them. Something is down there.

    Two tables with a candelabra and a plate of food with utensils. Three hexagonal tables with plates of food. The stone spiral stairs goes up 15'.

    Secret door to the Southeast: push on right side.

    L 3 ) Open pit, treasure chest at the bottom.

    L 4 ) Similar to U 4. Three baskets of apples, a rectangular box of squash, one torch, and a huge skull. Seven dead trees. They whisper. Secret door east side: small brass button the wall near it. Don't press the button ! Push down oin the door, it will slide up into the ceiling.

    There are a few possibilities with the skull. 1 ) it just has glowing eyes, and does nothing; 2 ) it cackles when the characters walk in, says loudly 'Beware !' then falls apart into dust, 3 ) Warns 'There is no singing and dancing allowed in the Dungeon ! besides the band is on holiday ! then sinks into he floor.

    L 5 ) Five broken barrels, 3 empty reed baskets, one sheet metal bucket.

    L 6 ) odd-shaped room. four obvious closed pits. Two large empty pools, beware the sharp edges. The latticework lower left blocks access to two treasure chests. Topuching the latticework, and it sounds like a gigantic rat's tail has been stepped on.

    passageway from Flame Keep: roll 1d6. 1 or 2, passageway raises up to upper level; 3 or 4, passageway goes to middle level; 5 or 6, passageway slants down to the lower level.

    Secret door Northeast corner, push in the middle of the door. Passageway goes down and under a passageway, and goes between L6 and L2.

    L 7 ) A bellows, 2 anvils, and a furnace. Campfire in all four corners. Mine cart. Two pickaxes.

    L 8 ) A dug out L-shaped cave; Piles of rocks, an ore cart. A few small pieces of gold in the cart. Two pickaxes.

    L 9 ) Three open chests. Hexagonal table has 4 flasks and an open book on it. The other table Has two closed books, and two small piles of silver coins.

    L 10 ) Similar to U10, but one pillar has been moved.

    L 11 ) A row of rocks, a basket of apples, and a box of squash.

    L 12 ) empty, but the mossy rock sometimes squeak when walked on. East secret door leads downwards under the North-South passageway and back up to L 5.

    L 13 ) Empty room, but distant sounds of bats can be heard.

    L 14 ) Five broken barrels that will start roling towards the characters if they stay more than 5 minutes in this room.

    L 15 ) One chest, 1 open pit, one open pit with spikes.

    L 16 ) After a few seconds, some of these moldy rocks start floating slowly around the room.

    L 17 ) Three broken barrels. A wood bucket with a small red glass bottle in it. No connection between L13 and L17.


    LoopysueQuentenMonsenRicko
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Middle level of the Dungeon of Confusion.

    middle

    M 1 ) odd-shaped room. Three open pits, one has a treasure chest at the bottom. Three marked closed pits. Two tables in north side alcove. One has plates of fresh vegetables and fruit on it.

    Secret door upper right: push down on the door's location. It will slide down into the floor. Stairs lead downward and goes under the passageway between M2 and M11. Then goes back up to room M4.

    M 2 ) Cobwebs, no visible spider. Five piles of rocks, greenish stones on the floor.

    M 3 ) One open pit with spikes, one open pit with treasure

    chest at the bottom.

    M 4 ) Identical to U3. circular room 20' high. Rough brownish floor. Two grills, movement can be seen below them. An illusion.

    Two tables with a candelabra and a plate of food with utensils. Three hexagonal tables with plates of food. The stone spiral stairs goes up 15'.

    Secret door to the Southeast: push on left side.

    M 5 ) Similar to U10. Two pillars and a statue. The statue sighs, frowns, and shrugs randomly when asked a question.

    Fresh torch on the south wall. Two dead trees in the room.

    M 6 ) Similar to U10. Five trees, and several bags of apples and oranges.

    M 7 ) odd-shaped room. Three water wels, nice clear and clean water. A small ruined building. Dead trees. Five chairs with a green cloth seat. Four small campfires, no wood nor coals inm them. A table in the ruins. Three nice wooden chairs in the back of the ruins, they might be worth a bit of money.

    M 8 ) Two curved walls about 8' high. One straight wall, 10' high. Two tables with 6 chairs each. East end; two tables with food plates, and a table with two candelabras on it.

    M 9 ) empty, but if the characters stay for longer than 5 minutes a fog starts out from the walls.

    M 10 ) Anything said in here will echo.

    M 11 ) Twelve dead trees. Some noises can be heard form the trees. Undead birds perhaps ?

    A basket of fresh apples, the table has a quiver with 12 arrows. The torches are fresh.

    M 12 ) Five hexagonal tables. The ramp down goes just 10 feet into the floor. Table on the right side is an alchemist's table; parchment, a knife, glassware, a green leaf, small tongs, inkwell and feather pen, no notes.

    M 13 ) Similar to U17. One table, 2 open chests. Behind a secret door is an unopened chest. That room also connects M13 and M20.

    M 14 ) Identical to U12. Five piles of rocks, 2 pieces of driftwood, and a cold, not buring, campfire.

    M 15 ) Identical to U15. Five chests, 4 open pits, one open pit with spikes.

    M 16 ) The Fun Room !

    roll a d6. Except for the yelling, the voices are normal human loudness.

    1. The skeleton says in a loud voice "Please don't step on my tail it will hurt and I will scream !'.

    2. whispered, please don't touch my tail.

    3. Regular voice; My tail is of no importance to me.

    4. It says in a norm,al voice; 'Don't touch my feet or I will dan ce on you !'.

    5. In a scary voice 'Those wood piles are mine !'.

    6. Crying voice, 'Are you food ? I seem to have lost too much weight.'

    M 17 ) A greenish moving liquid on the floor. An unopened treasure chest.

    M 18 ) A well with some sort of moldy liquid in it. A few dead trees.

    M 19 ) Two straight walls that are 20' tall. Six dead trees, they can be heard to faintly sing.

    East side secret door; touch to open, slides quickly upwards.

    M 20 ) One ballista, 4 wagons, a paper/bale of hay target. No bolts for the weapon. No sign it was ever fired.

    M 21 ) A large pit that goes down 25 feet. A secret door leads to a passageway over to the Ice Cave.


    LoopysueMonsen