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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

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JimP
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Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
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Departed Legend - Rest in Peace
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18

Latest Images

  • Project Spectrum - Part 2

    Looks good to me.

    Loopysue
  • Welcome to the Updated Forum

    Looks interesting so far.

    Loopysue
  • Community Atlas, Forlorn Archipelago, Fisher Island, Moroni Range, local maps

    Fascinating... I made a map of Keeper Tower's bailey, and never posted it.

    Sorry.

    Map 42: no details except the tower itself. I did work hard on this one, using traps to show the roofs of the towers could be reached.

    No, I don't have any more up my sleeve.

    And besides, isn't the answer to everything, 42 ?

    edit: I did post this map; however, I never mentioned it again.
    Loopysue
  • Community Atlas, Forlorn Archipelago, Fisher Island, Moroni Range, local maps

    Map 35: dungeon_city_ruins01.fcw

    1) entrance from somewhere
    2) room has a pile of rocks and two broken pillars that look like a bed.
    3) hole in the wall from 1 to 2.

    4) a stone door that leads to the foggy depths
    5) stone rubble and two broken pillars.
    6) room with two cages. Nothing to see in them, but they quietly humm.

    7) A long path, open on one side. Leads to The Entrance area.
    8) A room with low walls. The cave entrance leads to 13.
    9) shaky stairs that lead from 6 down to 8. And the teleport over to The Deep's from gate. No teleport error.

    10) stairs that lead from 5 down to a small platform of stone.
    11) stone steps that lead down to a small platform of stone
    12) humming stiars from 7 down to 17

    13) No matter how well oiled, the hinges on this wooden door always make a loud rusty hinge creaking sound
    14) a small room, whispers can be heard here
    15) Two chests. Stallagmites, and holes in the floor. Path that connects to The Lake.

    16) stairs from 17 on one side, and stairs that go no where. Path to the Broken Grounds.
    17) a room with a treasure.

    Map 36: dungeon_city_small_lake01.fcw

    1) Entrance from somewhere, maybe a tunnel from the other side of the mountains ?
    2) path to The Deep, a city.
    3) floor pieces look loose, but they aren't.

    4) open pit trap, it closes and opens at random intervals.
    5) low walled room. Scratch marks like some being had been grabbed from below, and had frantically tried to stay on this level.
    6) open door to the water. Is it drinkable ? Or is something swimming in it ?

    7) The metal cage slides open at random intervals. Careful, it could snap back and close quickly.
    8) Why is there a stalagmite in a stone room ? Is it a mimic who is confused ?
    9) Could be a resting area, or drop characters into the lake.

    10) Large open area.
    11) Good hiding spot for monsters
    12) small room with a path to The Ruins.

    13) a floating island. Looks like a regular place to rest after a swim. Even has 3 small chests on it.
    14) A locked door, with a key hanging on both sides to unlock it with. Or are the keys traps ?
    15) a shaky bridge from 14 to 15. 15A is a pit trap. The cable/portcullis doesn't move.

    16) leads to Broken Grounds

    17) through 26) floating islands. Or are they, and the monsters and treasures an illusion ?

    updated this map, numbering was incorrect.
    Loopysue
  • my Tunnels and Trolls world so far

    Here is the update. Using a hexagon grid as this is for my site.
    AleD