Avatar

JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

Username
JimP
Joined
Visits
4,082
Last Active
Roles
Member
Points
3,637
Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
Rank
Departed Legend - Rest in Peace
Badges
18

Latest Images

  • [submitted] Community Atlas competition entry: A mega-dungeon level, fire

    Rooms are now numbered for convenience. Room 9 is a dead end. Stone door illuminated by a fire pot on the floor. Why characters could just fly or levitate across and continue on. But as you can see from the map, it dead ends. I probably should make the corridor on the north side an open doorway instead of a secret door. Water will go in room 7. Heated water, test it with something you can afford to lose, before dipping hands and face into it.


    900 pixel jpg


    LoopysueMonsen
  • [submitted] Community Atlas competition entry: A mega-dungeon level, fire

    Found the lava field I was looking for in DD3 dungeon maps. Yes the southeast corner of the odd-shaped room on the west side does hang over the lava. it is either buttressed up, or it has no support and anyone walking to that corner will very likely break through and fall into the lava. Ah, the scale is off, that should be 25 not 26. Alyssa Faden clouds in use.


    900 pixel jpg


    LoopysueMonsen
  • [submitted] Community Atlas competition entry: A mega-dungeon level, fire

    Yeah, that could work.

    Preliminary map. Need to look over lava bitmap fills and choose one. Currently its a completely different one. The bridge across the lava needs work to. The spiral stairs down to this level will be on one side of the lava trench, and the one going down to the next level will be on the other side of the lava trench. Yes, adventurers will have to cross a stone bridge, to get to the other side.


    900 pixel jpg


    Loopysue
  • How would you go about creating a stack effect?

    Hmmm... I have made a descending hole by making smaller and smaller areas of darker and darker grays.

    Say, bmp 20 gray, which is 20% transparent. Then for a deeper hole add 40% on top of that.

    So my guess, I've never done this before... would be a 60 bmp, then on top of that put a 30 bmp and on top of that a 10 bmp.

    Those are in the bitmap fill styles.

    Not sure what effects would work, maybe Inner Glow ?

    JulianDracos
  • Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16

    Since I was going to change it up anyway, I just used the earlier map as a guide. Probably add another barracks, for the kitchen folks, etc. lower right of map.


    900 pixel jpg, gallery 2000 pixels.


    MonsenLoopysue