JimP
JimP
About
- Username
- JimP
- Joined
- Visits
- 4,082
- Last Active
- Roles
- Member
- Points
- 3,637
- Location
- Earth or Alpha Centauri A-B system
- Website
- https://jimp.monsen.cc/
- Real Name
- Jim
- Rank
- Departed Legend - Rest in Peace
- Badges
- 18
Reactions
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Doors don't cut walls
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a large city, I have been putting off, now started
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a small quick dungeon, now with adventure text
simple and quick dungeon
1) main entrance. 7.5 feet x 14 feet.
skeletal remains on the left.
2) blood trail leads off to room 3.
23' x 60' x 10' high.
Mosaic floor shows former grandeur. Edges are squares, looks like it has been recently worked on. No sign of tools.
Opening to room 3 to the left. Wood door to room 4, which has 2 ogres.
Stone door to the right that leads to a second door into room 6.
3) 31' x 25' x 12' high
4 skeletons and a dead body of a lone adventurer, or maybe a farmer who found a hole in his land. Two piles of hand cut boards.
4) 40' x 56' x 20' high
2 ogres in a maze of wood and stone walls. The walls vary from 3' to 5' in height.
5) 40' x 55' x 15' high
Sacks could hold grain, but why do they rattle when moved ?
Debris with skeletons, and a number of skulls, in front of the ballista. Broken furniture. Rough surface carved out, never finished.
Wood pallisades, 6' high.
Two small chests behind the ballista with reloads magically. Are the bolts deadly ? Or just illusions ?
Wood debris.
6) 32' x 27' x 15' A former Throne room ? Then why the pit ?
Second door coming from room 2. This second door has holes from vision, and spears.
The mosaic is much nicer and looks recently inlaid. No sign of tools.
Six wooden chairs and a throne. No remains in the pit.
7) 8' x 12' x 10' A room behind a secret door.
Rocks block access to a chest.
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a small quick dungeon, now with adventure text
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Possible map for roll20 game









