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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

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JimP
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Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
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Departed Legend - Rest in Peace
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Latest Images

  • Starting dimensions

    And if your maps look terrible to you, I've been there.

    Just keep working at it, you'll learn.

    roflo1
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Updated map for level 2 of The Hidden. I haven't detailed all rooms yet. I need to think about them.

    This map currently has the square grid of 20' x 20' so you can see the size of the map. Scale bars are hard for me to visualize.

    This is a combination of Annual Marine Dungeon, Marine dungeon 2, and DD3 Color Dungeon.

    The Hidden level 02.

    1) a large cave. Spiral stairs leads down from level 01. About 230' x 200' x 50' high.

    Two small ruined buildings.

    South building; 5 small plants. Digging in the sand might result in a few copper and silver coins of unknown origin.

    Northeast building; 11 piles of green leaves. They don't match the leaves form the 3 trees.

    Northwest corner; 3 skeletons behind 7 sack cloths. Sand in the sacks.

    Large animal skeletons, one each, between the large trees.

    A large gold colored bull blocks the exit. It doesn't appear to move. If a character watches closely, one ear will turn towards the group, then back forward.

    2 ) 200' x 100' regular doors.

    Two larch trees, a large tree, and several piles of leaves that didn't come from any of these trees.

    One pile of leaves could be hiding a small treasure.

    Between room 2 and 3 is a portcullis. No mechanism can be found to open it. Push on the right side and it will swing open.

    3 ) 100' x 300' x 20'

    Two larch trees. Small bird sounds can be heard coming from the branches. No birds to be seen.

    A registration desk is next to a spike barricade. Behind that is a green arrow floting in the air. Three sarcophagi growing toadstools. The fourth one has a skeleton in it. Chains on the floor next to the skeleton sarcophagus.

    On the table is a jewelry box.

    The passageway easy of this room leads out into the main cave.

    4 ) 100' diameter circle x 30' high. Evil idol down in the water. Seven pews across the south part of the room. Two open chests near the west wall.

    A sacrifice slab on the north wall. Looks very clean, no dust.

    Southwest area of this room, a wood door opens out to the main cave.

    5 ) 200' x 50' x 30'

    A locked metal door leads from the main cave into this room. Two large chests on the west wall.

    Dusty floor with tracks and footprints are so much walked over, it is difficult to determine what made them.

    6 ) 200' x 100' x 25'

    Debris, a nice water well, 2 open pits. Secret door leads to room 4.

    30 ) A large polluted water area. It could have been forced into the hill by a deity, or it was dug out and the water became rancid which is why there is no one currently here. Living anyway.

    The Olde Temple: from the main cave floor there are a few wall parts still above water. They might be unstable.

    The Stepping Stones can be used to go from the main cave floor across the water to the east side.

    Or the characters could just walk around.

    The Guard House is where the Temple Guards once lived.

    Kelp Forest looks planned.

    Sacred Grove was once a worship area. Beware !

    There are three schools of fish. Two moves slowly around in the water. The other never seems to move, but a careful watcher will notice one fish break free, swim a short distance away fomr the school, and then appears to be dragged back.

    31 ) a treasure, out in the open.

    32 ) A treasure and an opened chest, behind some rocks. A skeleton and dried blood around the open chest.



    [Deleted User]LoopysueMonsenWyvernWazzebuRicko
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Thanks for the likes, I reach 1.2K earlier today. Compass rose and scale bar added. Added floor cracks.

    I might remove some of the room numbers. The map off where A and B are, east side, will be 250' x 500'.

    In room 4, circular, is a sunken evil idol.

    5000 pixel jpg in my gallery.


    LoopysueMonsen
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Updated map. I didn't want to put room numbers in the rooms... but I had to. I might widen rock areas and put the numbers on there. Which I did but some of the room numbers could be about more than one location.

    I think I can deal with that confusion by room descriptions.

    5000 pixel jpg in my gallery.


    Loopysue[Deleted User]
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Added some room numbers, made them size 20 instead of 30.

    I'm leaving some void areas in the rocks, so they can be used for bugs, rats, spiders, etc. living spaces.

    room 1 contains a regular sized spiral stairs down from level 1. I need to add more symbols to the rooms.

    5000 pixel jpg in my gallery, and I need to take a break for various reasons.

    Edit 5000 pixels, not 3000.


    LoopysueMonsen