Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 703
- Last Active
- Roles
- Administrator
- Points
- 8,984
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Live Mapping - Cemetery
I am going to need a cemetery battle map soon, so why not dive into it in a live stream. Nothing like working on a map for actual use.
Stream will go live on Thursday at 18:00 CET as usual. Check the upcoming section in the left forum toolbar for the time in your timezone, or click the video below to have YouTube tell you.
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Invasion of Warlock
For abstract symbols like this, there aren't any correct scale to draw them at. So what I usually do is to place another symbol I imagine will be similarly sized down into the map (Such as the explosion symbol from your example above) at scale 1.0, then I use the distance tool to measure the sizes, and then use these measurements as a guide for my new symbol.
Just remember to always work at scale 1.0 when you are creating the symbols. If you place down the guide symbol at scale 0.1 and measures it and creates the new symbol based on that, the new symbol will be 10 times too small.
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Quick Village SS6
In the eastern part of the village, I needed the palisade wall to be at a slightly different angle and so just rotated it by 15°. This however throws it off kilter compared to the other sections... it looks like it is leaning inside. Do not know how to adress that one.
Unfortunately, that's a limitation of isometric symbols in any style. They can't be rotated (and still make sense). CC3+ is just a 2D-mapper, so to create a 2.5D style like this, symbols have to be drawn in a special way to create the illusion of three dimensionality by building the perspective into symbol image itself, but that also make the symbols only work when they are oriented the way they were originally drawn.
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Community Atlas - Berenur - Urtrah Desert
This batch of maps have now been added to the atlas. Thanks for a great contribution @Ricko Hasche
This set also put us above the 900 map threshold. This means we are now clearly larger than the old FR Atlas.
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Critique
The start of most of your rivers look a bit weird. Kind of looks like they simply start in the middle of the valley floor. Maybe get them all up into the the hills/mountains at the edge there, which is where they flow from I presume. The merging of the two flows of the lotus river also looks a bit too right-angle to me.
Level of detail seems fine to me, but those settlement symbols look like they are a tad too small, they can be difficult to see in the final printed version. They are all named though, which makes this a bit less important since people will also be using that to identify them.








