Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,954
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
How to delete perfect overlapping landmass?
@Wyvern's answer is great, but you can shorten it a bit to make it a bit easier (There is no need to do the combine step). Here's his text with just a few small edits from me
Simplest solution is to use the drop-down menu "List" command by selecting both the overlapping objects, and decide which you need to remove from that information. Make a note of the "Tag #" number.
Close the List window, then click the :CC2ERASE: button (left side column).
Then right click to call up the dialogue box, and choose "More" - "Entity Tag #", and then type in the Tag number for the item you want to delete. This will appear in the Command Line (lower left of the CC3+ window). If the number is correct, press the "Enter" key to accept it, and then right click one last time and choose "Do it". That will remove the chosen one of the two overlapping entities.
-
stone carvings
-
Friendless necromancer tower
He's used the standard Mike Schley overland style (in a nice creative way), which comes with CC3+. The building on top is one of the monthly freebies.
-
Live Mapping - Gardening Tips
So, with Sue just releasing her connecting hedge maze symbols, who can resist having a little gardening session. So this week I will show you how to manage your garden and take care of any surprises that might be hiding there and maybe add some surprises of our own.
As usual, you can find the time in your local time zone by looking at the forum sidebar, or by starting the video below, and it should tell you in the bottom left corner.
To watch live, I recommend joining us at YouTube instead of watching through the embedded video in the post since you then also get access to the chat.
-
Returning beginner: how to change fill angles and fix fill scaling?
When using this, the fill renders identically at all zoom levels
This is due to the particular fills you have picked. Unfortunately, most templates contain some truly ancient fill options which doesn't work very well with modern CC3+. These are the leaves, tiles, stone and woodgrain fills in the list. Avoid these. I am unsure which style your map was made in, but if you have Dungeon designer 3 (DD3) or Symbol Set 4 (SS4) I recommend starting a map in one of those styles as they contain proper bitmap fills you can use with the room and corridor commands. If not, you should also have access to the Annual John Roberts dungeon style which also have nice fills.
You'll normally also want to avoid those vector (line) based fills.
always with a 0 degree rotation
Yea, fills in CC3+ are always drawn without rotation regardless of the angle of the room. You need to use the shaded polygon command on them to rotate the fill
When I attempt to use the "shaded polygon" or "shaded polygon (angle by edge)", it seems to erase the fill pattern I select.
This is again down to your choice of fill. This command only works with bitmap filled entities. If you use one of the proper bitmap fills from the styles I mentioned above, it should work fine.
For the Dracula dossier, I am guessing those geomorph floors weren't intended to be there. Ralf repurposed an older set of symbol catalogs, as they work fine with that particular style, but I guess he forgot the geomorph catalog. The reason it doesn't work is that the fill style used for the floors in the symbols doesn't exist in the actual Dracula dossier template.








