Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 703
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Tegel Manor and Environs
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Live Mapping - A peaceful day at the mall
Some people like to go shopping, and find great comfort and peace in that.
In honor of that, I am doing a casual stream, making a nice peaceful battle map for use in a mall or similar location when your players just want to have some time off with nothing bad happening to them.
Feel free to watch using the player below, or head over to the stream at YouTube to be able to participate in the chat.
As usual, the scheduled time in your timezone should be visible in the forum sidebar, or YouTube will tell you if you visit the video. It even have a nice notify option if you like to be bothered by emails.
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Custom Toolbar Buttons issues
The issue is probably the #-character, which refer to the installation directory, you want the @ which refers to the data directory, like this:
#27,@Bitmaps\Icons\CONS.bmp:[Construction sheet/layer]{}|MCONS;(@ was new with CC3+, which means older instructions use # because everything was in the install directory then)
And yea, you also need those number suffix files, those are for different toolbar sizes.
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Exporting map to jpg image - aligning grid with vtt grid
When you are exporting for VTT use and plan to use grids, make sure to always export using the rectangular section option. For example, if you look at your screenshot above, you'll notice that you have a border outside your map that is part of your image.
CC3+ isn't a "grid mapper", so export sizes are for the entire drawing, not just the gridded areas, so when you export the image in a size of 2000x2000, that border is going to eat part of that size, not leaving a full 100px for each grid square. But if you use rectangular section when you export and make sure to only export the map itself (use snaps on when defining the area to ensure precision) you should get the right size.
It is also important to set the export size correct in both dimensions.
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Cosmographer - save imported Traveller sector map as bitmap
Well, since the map is 40.5 hexes tall, you can try to export it setting the height to 2025, just set the width to something ridiculously high, like 10000, and then make sure the crop image to aspect ratio is checked, this way the width will end up being whatever it needs to to fit the specified height.
This should end up with a file that is 50 pixels for each hex, measured by the hex height.






