Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 677
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Create new Symbol Catalogue
It is a limitation of the Wizard. If you use the pre-defined template option instead of decide settings myself, you can just pick the symbol catalog template and it will use it without you requiring to save the file as a fcw first.
When you hit save from the first time then, you can pick the symbol catalog type directly.
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Newbie here, those are my baby Steps :D
No, there isn't any way of exporting the functional links, the index only becomes a text reference on export. Remember that CC3+ really just support exporting to image formats, and none of those have any support for interactive elements themselves.
I guess it would be possible to export the hyperlinks as some sort of list of coordinates if someone felt up for creating an XP module for doing that, don't think that would be really hard, but again, that couldn't be used just as it was, it would need to be imported into some other program that supported interactivity.
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White Fang Peaks region of Alarius
Map is now in the atlas. Thanks for the contribution @Ebeneadeser
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Finally got these atlasified. Thanks for the contribution @JimP
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My first questions about create maps with own catalogue
1)
Ralf have done both blogs and live streams about creating your own styles. Check out https://www.youtube.com/watch?v=Ni49aWN8wjE and https://rpgmaps.profantasy.com/tag/create-new-style/
2)
Check the list of annuals at https://forum.profantasy.com/discussion/10366/cartographers-annual-all-the-issues-linked-in-one-place/p1 , you may find something that matches there.
3)
You need to set up symbol catalog settings and filters. This is documented in-depth in the symbol management chapter of the tome, as well as in these articles: https://forum.profantasy.com/discussion/7329 and https://forum.profantasy.com/discussion/7338
4)
Roads and rivers use lines in CC3 by default, which always have a fixed width. To make things varied, you can use polygons instead, since this allows you to draw both edges, but it is also much more work. You can also experiment with the displace effect, which may provide you what you need.
5)
Use layers when you need a logical organization, and sheets when you need to either have different effects applied, or need to control ordering in the drawing. Very often, most/all symbols end up on the SYMBOLS sheet, while the layers divide them into things like vegetation, mountains, etc. Think of sheets as things that affects the visuals in the map in some way, while layers are purely logical ordering that can later help you do things like select all the vegetation in the map or things like that.






