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Monsen

Monsen

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Monsen
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Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
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Cartographer
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  • I'm hungry for your lore!


    @JackTheMapper wrote

    I also like the way you've created a unique history that still draws upon D&D tropes (standard races, Tiamat, etc) but gives them a new interpretation.

    I've found that it is easier to make things relatable for both me and the players when building on existing building blocks where they exist. Getting into and appreciating a new world where everything is different is pretty hard. So my races are actually pretty standard, I just gave them a nice backstory that slots neatly in with the history of my world.

    As for religion, I adore the idea that several characters were paladins of Marcus, and are going to find out over time who and what their god actually is. I imagine the role playing on that is going to be a lot of fun!

    Yea, it was. They went from burning heretics (followers of the old [true] gods) on the stake, to becoming followers of them themselves and murdering the high priests of their old religion [Said high priests are now clearly evil, so not a violation for the paladin to off them]. The paladin (They were 2 priests and 1 paladin) was the first to turn, he started seeing issues and starting learning more about the old gods in secret. We had great fun with the last priest holding on to his religion for a long time, claiming that it was all the other followers of the religion in the world that had turned from the true faith and needed to be terminated.

    Royal Scribe
  • I'm hungry for your lore!

    Here's my own world of Virana. The map below is my world map. This is my first campaign in it, and the areas with colored borders are the areas the players have been operating in. Well, parts of them anyway. I made the map in the Mercator style from the very first annual. It is one of my favorite styles to this day, especially when it comes to world maps like this. I deliberately kept the map clean and simple, and make more detailed maps of continents and regions as I need it.

    More maps on my wiki. Many of the maps in the geography setting are zoomable and have clickable hotspots. The wiki is a bit spare when it come to information, but it has the basics.

    Virana is more or less a classic fantasy setting. I keep it somewhat low-magic, because having magic play too much a role in everything never appealed much to me. I mean, it is still an AD&D campaign, with mages and priests and spells, but the everyday inhabitant rarely if ever see anything magical, and as far as magical items for the players go, I try to keep the amount low, but rather make each item meaningful instead of yet another +3 sword. Right now, the players are playing their first campaign in this world, and I am making this campaign about setting up a lot of the background story of the world.

    To allow players to be part of the process of shaping the history of the world, I am actually playing a split campaign. The main campaign is set in the campaigns present time, which is the more or less typical AD&D fantasy medieval-inspired time. But, every so often, typically just as they are about to discover something important, I switch timeframes on them, and switch to the secondary campaign, where they play as dragons (under the Council of Wyrms rules), the first rulers of the world, and where their choices and outcome influences what that important discovery in present time is. Dragons are extinct in the present time, mythical beasts just existing in some forgotten lore, but in the past, they were the rulers and world-shakers.

    We have now almost completed that first campaign, so I have a good grasp of the world history, so let me outline the basics.

    1st Age - The Age of the Great Dragons

    In this age, dragons rules the world. They operate in clans (as per the Council of Wyrms rules, but I use my own world and my own clans and my own politics, disregarding the setting from those rules) and the various metallic dragons live on Kambaria, the continent outlined in green on the map. During their time, they see the younger races, Dwarves and Elves rise from small barbaric tribes to a civilization in their own right, and serve as their protectors. The dragons to learn of a threat to the world, the evil dragon-god Tiamat is trying to enter the world and take it over. A lot of the characters time as dragons focused on learning about the threat, figuring out what the treat was all about, before finally learning about Tiamat and trying to stop her. However, the dragons have learned that stopping her permanently will probably not be possible, so their mission is two-fold, prevent her entry into the world at this point in time, as well as prepare the younger races for the fight they will face in the future.

    2nd Age - The Age of the Great Races

    By this time, the dragons are all dead, the threat from Tiamat has been prevented for now, and the younger races, the elves and dwarves build their great civilizations. It is a good and prosperous time, a time of great civilizations, art and crafts.

    But trouble lures in the shadows. This time, Tiamat doesn't have the power of the worship of the evil dragons to rely on, but she is sneaky, planning for the long term. By subtly using her influence, she manages to trick people into believing in her and praying to her, in the guise of 5 benevolent gods. Once she has enough worshipers, she starts to twist the religion, and soon brutal religious wars breaks out, believers in the old true gods versus believers in the new fake gods (Tiamat's aliases). This starts to go well for Tiamat, but she had overseen one thing, with elves and dwarves being killed by the millions, and their civilization collapsing, an opening for a new race to rise to power opened up. The humans entered the scene, and with their short lifespans and rapid breeding, they quickly took over, and at this point, the false gods she had constructed was not very palatable for the humans. She was not defeated, but this setback temporarily halted her plans. However, the civilizations of the great races was now in ruins.

    3rd Age - The Age of Humanity

    Humans quickly rose to power, and as the years passed, the elven and dwarven civilizations were more or less forgotten, just existing as ruins for the intrepid explorers to discover. The elves and dwarves are now in a minority, and most of them live in the human cities, being outnumbered 100-to-1, generally finding some respect as master craftsmen.

    Tiamat quickly realized that these humans was probably even more susceptible to religious manipulation than the older races. She didn't have enough power at this time to maintain more aliases, so she dropped the old ones that had worked against the dwarves and elves and started a new fake pantheon of 5 gods; Marcus the red (Sun; War), Avina the White (Winter, Peace), Khalim the Black (Death, Afterlife, Birth, Life), Kira the Blue (Skies, Seas), Varinda the Green (Spring, Plants, Growth). This new pantheon soon completely replaced the old one (This is partly because she takes a much more active hand, while the old gods, the real gods, take a much more passive approach and expect their followers to govern the world themselves. This was also why her ploy worked in the 2nd age).

    The 3rd age is where my main campaign takes place, and it started out with several of the players being priests and paladins of Marcus. The campaign have been a journey towards learning the truth about the world, the gods, and finally learning about Tiamat and stopping her, using the tools they helped create/discover when playing as dragons in the first age. The players are getting close now, I expect the campaign will be over in a handful of sessions.

    JackTheMapperRoyal ScribeScottACalibre
  • Help with Fonts

    If you have your old drive (you said it was a motherboard issue, so I would assume you do), all your old font files are safely tucked away on x:\windows\fonts on the old drive (where X is whatever drive letter it might end up with) and can just drag them into the fonts folder on the new PC.

    JimP
  • Map critique

    It's a nice map, but I think the Ironfist Mountains look a bit sparse right now. Unless it is the intention to have a spare mountain range, I would recommend placing the symbols closer together, making it more dense. Don't be afraid of some overlaps.

    JackTheMapper
  • Is there a way to make multipolys out of broken ellipses?

    Not sure why that happens. Use :CC2BREAK: instead, that should allow you to take out a controlled chunk and not have the arc disappear.

    JimPjamescbennett