Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 682
- Last Active
- Roles
- Administrator
- Points
- 8,907
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Hardin - Folortalin - Zaraogra Island
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How do you keep your $#!^ organized?
Some general organizational rules to avoid red X'es in the future.
- Make sure to never edit, move or rename any art file (fill or symbol) in the CC3+ data directory, never attempt to reorganize them.
- If you want to bring your own art files, either brand new ones edited copies of official resources, make sure to have a custom directory structures for them INSIDE the CC3+ data directory (Remember, you can make your own subdirectories inside the existing Symbols and Bitmaps directories), and once the art files are in there, remember to treat them according to the rule above.
- When importing fills into a map, always make sure they are imported using correct relative paths, so that the path starts with @Bitmaps for fills and @Symbols for symbols and not something like c:\programdata or similar. But as long as you followed the rule above, both the import symbols and import bitmap dialogs's "realative to CC3 path" will work and do this automatically, and as long as you follow this for every map, then fills imported using the insert file option Sue mentions will also be correct.
- Never try to import a fill or symbol not in the CC3+ data directory. Stick with the above rules, starts by putting it in the data directory, THEN add it to your map from there.
- And as long as you followed the above, getting it up and running on a new computer is also dead simple, just install all the same add-ons, and then copy over your custom artwork directories to the same relative location as it came from, and you are set.
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WIP - Senan
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Community Atlas Project - Download information - Contributions Welcome
No, that's fine, but you shouldn't grab the navigation bar from an existing map. I customize that thing for every map. Just make your map normally without it. I'll add it myself when I process the map for inclusion into the atlas.
Copied from the main map, then had to resize so the scale is correct.
That sounds a bit weird to me. Since the scale is already correct in the source map, no resizing should be required. (Unless you are talking about the resizing the map border, since the map area of the original map would be way to large to just map a small portion.)
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Community Atlas: Map for the Duin Elisyr area, Doriant
The atlas is at https://atlas.monsen.cc
Generally, the amount of reserved areas compared to the number of maps is quite low, so finding one is actually difficult, but if there are any reserved areas on the current map, there will be a button below it named "Show reserved areas". That that button does is just to enable reserved ares to show up with a hotspot just as the existing areas, meaning every hotspot marked on the map leads to either an existing map, or a place someone has reserved, while a non-marked area of the map is open for the taking.





