Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 703
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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WIP: First BattleMap: Ice Caves
Note that lights ends at the FAR SIDE of objects blocking them, this means that the wall around the lighted area will always be lighted. Generally, this makes for much better visuals otherwise you wouldn't be able to see the walls at all which looks weird, but it results in an undesirable effects when your wall si the entire area outside the path, like typically in caves. The way to fix this is to use a set of thin walls on a dedicated light blocker sheet. I usually draw these slightly inside the cave walls, allowing for the light to illuminate the edge of the cave wall. Note that the lighting is also computed on a raster rendering of the map, which means it needs to deal with pixles. This makes very thin lines unsuitable, as light can shine through gaps, so make sure such blocker lines have a certain amount of thickness.
For the map border, just erase and redraw it. The technical map border is just four lines outlining the map on the MAP BORDER layer.
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FINISHED: Morwara (Erdan Worlds of Wonder style)
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Bitmap scaling
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Community Atlas 500th map and 4 year anniversary competition with prizes.
You'll find a FAQ entry with a font list on this page. It's missing some of the recent annuals, but it contains most of it.
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[WIP] Community Atlas Competition: the fire of Lielt'ma










