Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 718
- Last Active
- Roles
- Administrator
- Points
- 9,001
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Is there a discord? Also struggling with this awful controls, especially when it comes to floors
You can find the coordinates of any entity by using Info -> List on it. But if you use 0,0 as I wrote above both for the origin point during the copy and when you pasting it, you don't need to know the actual coordinates, since what you are basically doing is copying and pasting it with the same offset without caring exactly what that might be.
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SS4 Forlorn Cottage issue
The Forlorn Cottage style is a very limited Subset of the main SS4 style, and doesn't include things like room tools (The room tools are generally designed for dungeon rooms, not building floorplans like the FC is).
I recommend you just create the map in the SS4 Dungeon of Schley style which is a full-blown dungeon style, which also includes all the tools and symbols from FC.
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Understanding impact of changes and related saves
- Generally don't overwrite things, make a copy and edit it instead.
- There are a lot of things you can change from within the program that you could make a backup off, such as Symbol Catalogs (.fsc files, live in the @Symbols directory), Drawing Tools (.dto files, lives in @System\drawtools), templates (*fct, @Templates), symbol catalog settings (.sis, @System\Symbol Catalog Settings), Symbol Catalog Master Filters (.sif, @System\Symbol Catalog Master Filters)
- No. There isn't a way to reset other than reinstall or restore from backup.
Note that the files you are most likely to change (accidentally) are drawing tools. Symbol Catalogs can only be changed by loading the symbol catalog as a drawing (instead of into the symbol catalog window) something most people don't do and pretty much guaranteed wil never happen accidentally. Same with templates, you need to load these as a drawing to change them, changes in a drawing never change the template it is based on. Symbol catalog Settings are also somewhat easy to accidentally modify, if you click advanced in the select symbol catalog window.
Things that only affect the current drawing are changes to fill styles via the Fill style dialog, as well as editing symbols via the symbol manager. The latter only edits the copy of the symbol in the drawing, and not the global symbol catalog.
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The Sunken Temple
@Quenten wrote:
So different from the cardboard DM shields, everyone sitting round a big table, with handwritten character sheets, miniatures on the table with a homemade hex grid board, drinking plenty of soft drinks or coffee, and eating junk food like it was going out of style - oh, and the arguments about rules, and the squabbles between married couples, and the 'bonding' between two would-be lovers.
Well, things are not that much different. Yes, the miniatures and grid have been switched out by a VTT, and handwritten notes are now done digitally, but we still sit around the table, argue about the rules, and consume tons of snacks. And with a VTT you don't have to have the minis for everything. And it saves lots of space on the table.
If the DM was cruel (the default position), he would call out directions of the corridors and rooms, with some dimensions-and we had to draw the map ourselves. If the DM was particularly pleased with themselves - for reasons having nothing to do with DND, they would draw the map on paper as we went.
I used to be the DM that described the place and had them draw their own maps, but I realized that it took away a lot of the game. Players would spend unnecessary much time drawing, and they would frequently ask me to repeat distances (which I could hardly refuse to do, the characters were there in the middle of the dungeon and could re-check things as often as they liked).
This is why I love the VTT and projector approach. My players only see what their characters see in that moment. It saves me from describing every minute details about direction and distance, but the players see the current situation. I don't let them see back to where they have been, only the exact place they see right now. If they want a map, they can draw it, but I save a lot in explanation, and it looks so much prettier. And I can put in semi-surprises as part of the map drawing. Now, they need to actually use their eyes to spot certain things instead of me describing everything.
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Too early for a CC4 wishlist thread, or is it timely?
@efenord wrote:
Where I can get a list of those commands?
Most of the commands are available in the help file, although admittedly, it hasn't ben updated with the newest commands added in later updates.
If you have the Tome of Ultimate mapping, it comes with a full command list, both in the book itself, and as a spreadsheet for easier search/filtering.







