Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,951
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
Community Atlas: Errynor - Ellenge Town
-
WIP - Water's Edge Exercise Distraction
I like the right one, but thinking about architecture, if you really want a stone floor up high, it is vital to get the stone supporting each other correctly, and that kind of require a more regular pattern and proper planning. Not really sure that those tiles there are the best option, but at least it is a planned pattern.
Also, a tower requires stones to be hoisted up by a lift, which means you only want the "right" stones up there in the first place. The right pattern is great when stones are resting on the ground, and you have a heap of random rocks to pull from, but up in a tower, you would probably only have the rectangular ones guaranteed to fit correctly together.
-
WIP - Water's Edge Exercise Distraction
-
WIP - Water's Edge Exercise Distraction
-
How big can a map be before the hex grid does not work?
CC3+ is certainly capable of doing world maps, but it isn't really intended to make a world map with such a high amount of detail that you can basically zoom into the local level on the same map.
I am not sure about the exact limitations, but I am not surprised you might be encountering some. A quick calculation shows you are asking for something like 11 million hexes here.
I would strongly recommend you do not attempt to make a map in that high a detail level. Not because of program limitations, but because of mapping fatigue. Making a world map where you can zoom into anything sounds like a great idea on paper, but in reality, the effort of mapping the entire world in such detail leads to mapping fatigue and partial maps one never complete.
Mapping world maps in CC3+ is much better done like they are done in the community atlas, where where have a nice world map, but without too much details, and then the continent have been developed as new maps of higher detail. This makes it more easy to get the map done, and then work on the detail levels where it is needed, without forcing too much detail everywhere.
Another issue with maps with too much details is that they tend to look cluttered and unreadable when zoomed out, because of all the tiny details.








