Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 677
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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WIP - Water's Edge Exercise Distraction
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How big can a map be before the hex grid does not work?
CC3+ is certainly capable of doing world maps, but it isn't really intended to make a world map with such a high amount of detail that you can basically zoom into the local level on the same map.
I am not sure about the exact limitations, but I am not surprised you might be encountering some. A quick calculation shows you are asking for something like 11 million hexes here.
I would strongly recommend you do not attempt to make a map in that high a detail level. Not because of program limitations, but because of mapping fatigue. Making a world map where you can zoom into anything sounds like a great idea on paper, but in reality, the effort of mapping the entire world in such detail leads to mapping fatigue and partial maps one never complete.
Mapping world maps in CC3+ is much better done like they are done in the community atlas, where where have a nice world map, but without too much details, and then the continent have been developed as new maps of higher detail. This makes it more easy to get the map done, and then work on the detail levels where it is needed, without forcing too much detail everywhere.
Another issue with maps with too much details is that they tend to look cluttered and unreadable when zoomed out, because of all the tiny details.
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Cant Open Map
Try this version
There was an extremely long line on the rivers sheet (extending REALLY far beyond the map). Seems to cause a crash when effects were applied. I forced the map to load without effects, then deleted the line. Seems to work fine now.
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Wishlist for CC4
@Humblest wrote:
2) A better stretch command, specifically (but not exclusively) for better coastline editing. Right now, I know of two ways to edit a fractalized coastline, and neither of them are great, so maybe I'm just doing this wrong:
2a) Node edit: The problem here is that I have to edit one node at a time, including each and every fractalized node that the system made for me. Tedious. Painful. Excruciating.
2b) Stretch command: Now I can grab more than one node, but only if they are in a single(?) rectangular selection window, and the results almost never look natural.
How I think it should work: The system should distinguish between the anchor points I put down, and the fractalized points the system creates. It should let me select one or more of those anchor points, let me move those and refractalize the path for me. (Preferably in real time on the screen. There is no place for screen refresh buttons in 2021)
Am I doing this wrong? Is there a better way that I've missed?
Yes.
The way to edit fractalized coastlines are with the edit feature of the drawing tool. It lets you easily replace sections, be they large or small, and is the preferred way to edit landmasses and other entities.
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Symbols from a different style
This happens because CC3+ uses the names of the symbols as the unique reference for them, so there can only be one symbol of each name in the map. If a symbol already exist with the same name in the map, it will use the symbol already there.
Workaround for this is to use symbol manager and rename the symbols already in the map to something else.







