Monsen
Monsen
About
- Username
- Monsen
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- Administrator
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- Birthday
- May 14, 1976
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- Bergen, Norway
- Website
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- Real Name
- Remy Monsen
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Community Atlas: Errynor - Meteorite Coral Cavern
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How would I design maps for printing on multiple sheets of paper.
The amount of detail really depends on how dens you want your printouts to be. Generally, a normal map is normally more than dense enough for multiple sheets, like 1x2 or even 2x2, but when planning for 3x5, then yea, you'll probably want to include some more details, although probably not 15 times as much. Be a bit careful though, the more detail, the longer it will take you to make the map (and the higher the chance you will feel burned out during the process)
For symbol size, that depends on the type of map you are making. For dungeon/city maps, the scale should be 1 no matter the size of the map. But for an overland map of this print size, I might be tempted to set the symbol scale to half the default value (The default value varies with map size, but you can see and set it from :CC2PRESETS:)
I would probably make a few very simple test maps and then print them to pdf as JimP describes just to see if you are happy with the scale. You could even start out with one of the existing example maps and just see how it turns out when you tile them like you want.
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What printing suggestions do you have for printing maps as art?
While CC3+ itself allows for almost infinite scaling, the symbols and fills themselves are still ordinary raster images (To get the most out of the infinite scaling, you would need to use vector artwork instead of raster, but generally that's not as pretty, and while they scales indefinitely so you avoid pixelation, they aren't detailed enough to really look good when enlarged too much). The raster images provided in much higher quality than you would ever normally need, thus allowing you to export the map at quite a high resolution, but there are limits. Try opening up one of the .png images (you'll want top open up the _VH version of the file) from CC3+'s symbol folder in your favorite image editor, and zoom into it, and you'll notice that you can make it quite big before pixelation becomes an issue.
If I make the map large to begin with and export at high dpi, will that mitigate the pixelization?
No. The pixelation is a limit of the resolution of the artwork, so the only thing that really affects that is how large (physical size) you make the final output, there are no way to cheat in CC3+ to affect this, it can't make the images better than they are.
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CA169, not all vari-color symbols have square upper right ?
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Dioramas 3 - A few questions
The dioramas guide do assume some familiarity with CC3+. For example, for step as you refer to, it skips telling you about hitting "Do It" after you are done making the selection since this is common behavior whenever you use a CC3+ command that requires a selection.
There isn't that much documentation on Dioramas 3 itself, mostly because almost every is done using regular CC3+ commands, Dioramas is mostly a set of specialized templates, textures, and symbols. There are a few special commands, like the tabs and stuff which is handled for the most part in the quick access guide.
I tried replicating your problem with not being able to put tabs on all sides, but I am unable to replicate that. Not sure what could be happening there.
Seems like an oversight if the quick start guide doesn't mention fold lines and cut lines, but there are buttons for both of these in the left hand toolbar set. They are just basic lines, without any special functionality.
As far as I can see, all the textures from the examples on the Dioramas product pages should be in the product, but which textures the program presents you with depends on which style you picked when starting your drawing (Bitmap A, Bitmap B, Vector, Pro) [You should use one of the first two], but keep in mind that the finished examples isn't just a texture on a surface, additional details have often been added by placing symbols, drawing things like beams, and adding shapes on top of them, the textures provided are the starting background.
The Tome of Ultimate Mapping goes further into Perspectives 3, but just as with the quick start guide, it does assume familiarity with CC3+, you'll quickly reach a block if you just try to read the Dioramas section. And of course, the Tome is a paid product, intended for users who wants a deeper dive into the software.







