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Monsen

Monsen

About

Username
Monsen
Joined
Visits
705
Last Active
Roles
Administrator
Points
8,984
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Marine Dungeon - further developments

    No, inlays.

    JimP
  • Marine Dungeon - further developments

    Dragons are also very nice for fantasy locations. Would fit perfectly in my campaign.

    AleDWyvern
  • Marine Dungeon - further developments

    Celestial patterns are always good. Some moon/sun/stars stuff.

    LoopysueAleD
  • Problem with rendering a map

    Great it worked out for you. Smooth polys require more computer resources to render, so avoiding them on complex entities is preferable, but of course, depending on the map, one may want the slightly nicer look.

    Brian Chandler
  • Problem with rendering a map

    To change it to straight, right click :CC2EXPLODE: and pick the Smooth to Straight command to use on your poly. The process is also reversible with the straight to smooth option.

    (Keep in mind that it will be easier to notice the difference inside CC3+ than on the exported image)

    [When you convert the coastline to straight, you may notice a weird spike near the top left. This is caused by you going back and forth when placing the nodes, causing the lines to pass over each other and create a really sharp angle. I noticed it earlier, but the smooth polygon kind of hides it much more effectively than a straight one, so you may wish to go in and remove the offending node with :CC2DELNODE:. The node is located in the middle of the "cross" where the line spikes, not at the edge of the spike.]

    JimPBrian ChandlerAleD