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Monsen

Monsen

About

Username
Monsen
Joined
Visits
693
Last Active
Roles
Administrator
Points
8,958
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Something fishy about RGB matrix

    Looks to me like the easiest way to have it working is to not use white as the base color of your polygons, but some other color. The color will be ignored anyway with your current RGB Matrix setup, and by not being white, you don't run intot he problem Joe describes of being ignored because it is the same color as the background.

    JimP
  • Installing puzzle

  • The Creepy Crypt project

    Swarm of rats, half-decomposed/eaten corpses. Body parts.

    Loopysue
  • Effects and Layering

    This is the Delayed Drawn symbols that strikes. This features reapplies symbols after the effect pass to handle certain visual problems, but it only applies to non-building symbols (And with building symbols, I really mean symbols with built-in roof shading, like that tree also has)

    Might be better to separate those into different sheets, but you can also fix it by disabling delayed drawn symbols, juts type DELAYDRAWSYM (enter) on the command line, and answer the prompt with 0 for disabled.

    Note that this lasts the current CC3+ session, it is not a per-map setting.

    ScottAjonasgreenfeatherGlitch
  • Can I delete part of a symbol like a glow effect?

    Effects cannot be trimmed. You'll need to cover it up with something.

    Personally, to prevent things from extending through a wall and into the "nothingness" behind, I like to use a mask that is made up from the background with holes punched in it for the dungeon (using a multipoly for that) and put that on top so it basically covers up everything outside the walls, including unnatural shadows.

    HewyScottA