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Monsen

Monsen

About

Username
Monsen
Joined
Visits
677
Last Active
Roles
Administrator
Points
8,897
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Map Projection Humor

    xkcd shows us the applicability of different map projections :)



    LoopysueJeff BDaltonSpenceroflo1Maidhc O Casain[Deleted User]RalfLoreleiLillhansWeathermanSwedenand 2 others.
  • Live Mapping: Book of Maps style (Annual 2022)

    @jmabbott the issue with that scheme is that it makes it easier IF you know exactly when the style was from, but if you are looking for a style by name, it is a huge unsortable mess making styles much harder to find. It may make sense as you are following along the current year, but whenever you wanted a style from an earlier annual, it would be much harder to find.

    Personally, I usually never remember when I style came out, but I usually know the exact/approximate name of it.

    Obviously, the new map dialog could be better, it was written at a time when we only had a handful of styles, but until we get a better one, my vote at least goes to sort it by the most important part, the actual name of the style and not some prefix. (I am not much a fan of the "Annual" prefix either)

    JimPJeff Broflo1Ralf
  • Outlining Multipolys

    When you outline a multipoly, the outline itself also becomes a multipoly. Amultipoly is always a filled entity, so you cannot set line width on it. That thin outline you initially get is the Hollow fill style, which is the only way to have an outline with a multipoly.

    However, the main reason for having a multipoly in the first place is so you can have a hole in the poly. For the outline, this is kind of irrelevant because it isn't a solid surface you need a hole in. So you can explode the outline you get, and then use change properties on it (remember to pick all the entities that made up the outline multipoly), and set the fill style to solid, color to black, and a line width of your choice.

    LoopysueJimP
  • Guide: Forum Notification Banners

    When you visit this forum, you'll see at least two notification banners appearing at the top of every page. One telling you about the latest CC3+ update, the other a welcome message with a link to the posting guidelines.

    Notice that as long as you are a logged in to the forums, you can dismiss these permanently by clicking the X in the top right corner of each. Don't be afraid to dismiss them, while there isn't a way for you to bring them back, the link to the posting guidelines is always found in the sidebar anyway, and if a new version of CC3+ is released, the banner will be back, you don't need to keep it around to get that reminder. It is actually better to dismiss it, as a new banner popping up is more easy to notice than small text changes in the one already there.


    From time to time, there may be other banners there with important information, and some pages have their own banners. These may or may not be closable, depending on the message. If they aren't closable, then they're not designed to hang around for long though, these are typically short-term messages like notifications of upcoming maintenance and the like.


    Of course, if you do not log in and just browse as a guest, these won't be closable, as that state is stored in each user's account.

    LoopysueWyvernJimP
  • CC3+ Connecting nodes (to connect passages)

    Yea, as I mentioned above, you cannot edit a multipoly properly, which is why this should be the last thing you do.

    To edit the multipoly, you need to temporarily disable it.

    1. Hide your walls to avoid accidentally messing with them.
    2. Use :CC2EXPLODE: on the floor entity. You'll notice that your "hole" disappears, but that piece of floor we used to make the hole in the first place should still be there, although it may be difficult to see.
    3. Show the walls again.
    4. Do your edits. (Note that we did move your walls to other layers/sheets, so make sure the oultine entity of your drawing tool is updated with the same changes, or it might not work properly)
    5. Hide the walls
    6. Use :CC2MPOLY2: again to combine the floor with the hole.
    7. Show the walls.


    LoopysueCalibre