Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 682
- Last Active
- Roles
- Administrator
- Points
- 8,907
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Why are some of my terrain drawing tools blank gray?
You are using the wrong drawing tools for the style. The map you are making is in the Overland Mike Schley style, but your drawing tools have been set to overland CC3. Change the drawtools style, and it will work as expected.
The reason this happens is that fill styles are defined in the template, and those drawing tools are trying to use fill styles not defined in your current map, because they weren't made for that one.
(If you really want to use those drawing tools, check this FAQ entry.)
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New user here. Is it possible to make a multilevel dungeon with Perspectives 3?
My keep right here is essentially a multi-floor perspectives map (needs some zooming in):
Do note that it can be pretty confusing handling the floors. While it is perfectly doable, Perspectives itself doesn't really know what a floor even is, it just works with surfaces. It is up to you to position those floor surfaces to make the illusion of floors look right.
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Issue with editing properties
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Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.
Thanks @Ricko, Heartglen is now in the atlas, and the area complete.
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Massive overlands?
What size setting during making the initial mapmaking screen?
That would be the actual size of your world. As with any map, it is important to know how large it is before you start mapping. If you are mapping a whole world/planet you need to know the dimensions of the planet.
How do you set it up
I find a good style that is designed for large scale mapping. When mapping a whole world, you would normally want a style where you can do most of the mapping using drawing tools and fills, and not overly rely too much on symbols. A lot of our styles can do this just fine, including the default overland styles that comes with CC3+, but some are better suited for more local area mapping.
what's your thought process going into it?
Don't try to add too much details. I usually think of my maps like those found in the school atlases. A map couldn't be bigger than a two-page spread, so it should be readable at that size. Details that are too small to show up at that scale, or would overly clutter the map is left out, these can be shown on separate zoomed-in maps of relevant areas. I like developing my worlds as a series of maps of different scale levels, similar to what is done in the community atlas.
The reason for avoiding tiny details are twofold. First of all, it reduces clutter in your map and makes the map readable when you view it zoomed out. Secondly, filling out a whole world with tiny details are extremely time-consuming, and almost always leads to mapping fatigue and a half-finished map that never gets finished.









