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Monsen

Monsen

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Username
Monsen
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Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
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Remy Monsen
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Cartographer
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  • Converting old CC-DOS maps to CC3+

    Not reliably. The old CC-DOS used a list of numbered fonts. I can tell what font number they used, and if they used the default font list, I can do some assumptions from that, but I already know they didn't use the defaults thanks to the Symbols2 font which I had to manually add to position 7.

    Arial is just a placeholder when the actual font is not found. I can guarantee that the old maps did not use arial, but due to the limited resolution in DOS, maps would tend to use mostly plain fonts.

    Here is an export of the Sebrun map from CC-DOS, which you can compare to the CC3 result below. Mostly very similar, but you can pick out a few small differences.

    I've put hi-res version of these in my gallery, but because on heavy reliance on 0-width lines, this makes them look horrible when zoomed out, but you can appreciate the detail when looking at them in 100% zoom (hint: middle click the thumbnails in the gallery to open the map in a new tab instead of the gallery viewer, this allows you to use the browser's zoom capabilities)


    LoopysueJimPMaidhc O CasainWyvernThorf[Deleted User]
  • Converting old CC-DOS maps to CC3+

    The reason these maps don't look right in CC3+ is that they use a font for symbols, and fonts back then was a completely different format than today's true type fonts.

    They look fine in CC-DOS once you configure it to use the right font (It doesn't store the font reference in the map the way CC3+ does), but I assume it is the SYMBOL2.FNT which looks right.

    Due to the use of the font, I am not sure if they can be made into CC3+ maps. There is a function for exploding text in CC-DOS but I don't really know how to use it, it seems to be expecting some input which I don't know what is.

    I should be able to export them if I can just remember the image export command.

    Thorf
  • Dungeon Mapping

    Use layers. They are a great way to hide/show features. You can for example make one layer for each room, and then either have an entity on that layer that covers up the room, so hide the layer to show the room, or place everything in that room on that layer, so when you show the layer, the room appears.

    Here is another blog article from me that may be relevant


    LoopysuejmabbottJimP
  • Tutorials

    This thread about Tutorials is one of the curated threads in the Resources category. It contains a list over various written tutorials available. Note that many of the tutorials are hosted on sites external to ProFantasy, and ProFantasy takes no responsibility for the content of these sites.

    Only this top post is curated, users can use the comments below to provide links to additional tutorials. Tutorials from the comments may or may not be included in this curated post, so browsing the comments below may find you nice tutorials in addition to this list.

    Use the Flag link to report out-of-date links in this topic, for example removed tutorials or pages that now post inappropriate content and should be removed from the list. Don't use it to suggest additions.

    Video tutorials have their own topic.

    Official Material

    There are quite a lot of tutorials in the official documentation. Most of these are pdf files you can find in the Documentation directory inside your CC3+ data directory.

    A significant portion of the CC3+ program manual are tutorials for how to do things in CC3+, these tutorials mostly use overland mapping as an example, but they do teach you a lot of useful things even if you will primarily be doing other kinds of maps, like dungeons.

    Almost all the products/add-ons comes with an Essentials guide which gives you a brief quick start into that product with a short introductory tutorial.

    The annuals are not just a great source of new styles and symbols, but each individual issue comes with a mapping guide for that style. Even if you don't plan to use that style, these guides often end up teaching you additional tips and tricks useful for your other mapping.

    The Tome of Ultimate Mapping contains various tutorials for almost every one of ProFantasy's products. Just as with the user manual, tutorials may still be helpful even if they are for a different type of map since the basic way of doing things in CC3+ doesn't change between overland and dungeon and city maps.

    The ProFantasy Blog contains a lot of useful articles, many of which take a tutorial format.

    Tutorials


    LoopysueAutumn GettyjmabbottWyvern[Deleted User]pdjRaikoMapjunkiearsenico13JimP
  • Community Atlas Project - Download information - Contributions Welcome

    Atlas will be down for a few hours due to network maintenance.

    Loopysueliveinsurnaceinfo