Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 723
- Last Active
- Roles
- Administrator
- Points
- 9,029
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
Is there a way to make multipolys out of broken ellipses?
This is a bit of a tricky problem.
The issues you see in figure 3 is because multipolies based what their display on the number of overlapping entities. And while a single ellipse on top of a white background will be exactly two entities, so it will generate a hole in the circle, wherever two ellipses overlap, you will have three entities which results in a solid surface at those locations.
Now, as you discovered, cutting and trimming isn't really a solution here. This is because the way CC3+ handles curves. The nodes of a curve does not lie along the curve itself, and arcs do not have nodes at all, they are a result of pure math. If you try to work with wide lines instead, you get other issues because you can't trim to the actual width of a line since that is just a property, the trim hits the center of the line.
I think the attached version should be what you are asking for though. I started from your figure 2 and converted those arcs to smooth lines. It takes a few steps per line to do this, but basically, split it open so it turns into an arch, use line to path on it, split it open again because the last command closes it, and then use straight to smooth on it. This needs to be done on all six lines individually.
Once that is done, you can start trimming them. It can be advantageous to split them in the middle of the intersections before trimming, and after that you can trim using trim to entity, trim to intersection, or just trim and targeting the endpoint of the other line. Generally, if trim to intersection fails (sometimes it does), a simple trim to the endpoint works instead.
-
Live Mapping - A peaceful day at the mall
Some people like to go shopping, and find great comfort and peace in that.
In honor of that, I am doing a casual stream, making a nice peaceful battle map for use in a mall or similar location when your players just want to have some time off with nothing bad happening to them.
Feel free to watch using the player below, or head over to the stream at YouTube to be able to participate in the chat.
As usual, the scheduled time in your timezone should be visible in the forum sidebar, or YouTube will tell you if you visit the video. It even have a nice notify option if you like to be bothered by emails.
-
Fighting with TRACED
-
Hotspot not working
-
Cleaning Up CC3 Asset Location?
Moving them is pretty easy:
For the stuff under 'Documents' ==> move it as you please. CC3+ doesn't reference this stuff (unless you yourself have told it to do so by manually putting images in here, and then putting these in your maps, if you have done that, you also need to update any maps referencing stuff here)
c:\ProgramData\ProFantasy\CC3Plus ==> This is the main CC3+ data directory. You can move this as you please, but you need to update the file c:\Program Files\ProFantasy\CC3Plus\@.ini with the new location. [This is a normal text file, can be edited with notepad, but you need administrator permissions to do so since it is inside the program files hierarchy.].
The only things that can go wrong here is that if you have manually added content to this folder [This IS where all map resources should go, so adding things is fine] and used it in your maps without using the @-identifier in the path. This should not be an issue with standard content, only custom content that was improperly used. If this is the case, maps using fixed paths needs to be updated, and the easiest is to open them in CC3+, and then type FFIX on the command line as this changes full paths to relative paths. But this has to be done BEFORE the move. You can read more about relative paths here.
Lastly, the {1CE7E770-44A2-4D72-991C-3E7870515B1C} folders you identified in ProgramData ==> These are not used by CC3+ itself, but by the windows installer when installing/updating/repairing/uninstalling CC3+. For normal operation, it is generally safe to remove these if you need the space, but keep them somewhere you can copy them back when windows complains about missing installers if you try any of the above operations.
Note that putting things on an external hard drive will probably slow down CC3+ a bit. It can't keep everything in memory, so it need to access those image files regularly whenever you scroll/change zoom/issue a redraw. External drives are usually significantly slower than the internal one. Personally, I recommend keeping the data directory on the internal drive for the added performance, but feel free to experiment, after all, it can easily be moved back.







