Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 702
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Live Mapping - Lava Caves & Virtual Tabletops
I didn't finish the map during that video back then (Nor did I really expect to, since I spent a lot of time talking about map usage, scale, and other VTT considerations), but as the session where I need this will be this weekend, I have finally finished it.
There are still several things I am not too happy about with this map, in particular the transitions between the different levels, and the symbols doesn't flow with the terrain nearly as well as I could have wanted, but I had to balance several considerations, among them making the map clear and easy to read when loaded into a VTT, how much time and effort I could reasonably use for a single encounter, as well as for the fact that while I am a master in the technical side of mapping with CC3+, the visual arts is not really my strong side. So I guess this is what I consider a "Meh, good enough for it's purpose" map.
I could have made the map a bit more atmospheric by making it darker, and perhaps used some dungeon lighting to make a nice glow from the lava, but I am using it on a projector in a lit room, which means it will be far more usable if it isn't too dark, and have a good level of contrast.
Note that this map is pretty huge for a battle map, 500 by 500 feet, which means 100x100 squares if using the standard 5' battlemap squares. A standard human character (movement 12) would need 4 full rounds just walking in a straight line from one side to the other, before considering any terrain movement restrictions.
I've put links for larger versions of each image.
Here's the finished map in CC3+ (Larger version [7500x7500 pixels])
Here's the CC3+ file for it.
And here is the finished map in MapTool, ready to play (Large Version [2544x2248 Pixels])
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Accessing the Trace Command
You can however make a drawing tool that emulates one of the basic tools. Just set it with the desired shape, and then set all properties of the tool to use "current properties". This will make it act just like a basic tool, but it will have the options like trace (provided the shape picked for the drawing tool supports it).
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Username Change
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Community Atlas - Sea Elf Outpost (off the coast of Menina Island)
Thanks Kevin. The map is now in the atlas. Welcome as a contributor, it is much appreciated.
That linked area do get a bit small though, very hard to see. Maybe someone wants to make an intermediate map showing the surrounding reef area in more detail.
(This will be the last map I add for a couple of weeks)
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Question about CA149 Beaumaris Castle fills
For sharing, yes, it is completely fine. The only things that matters when sharing the file is that the recipient have the actual art files on disk. You can make as many fills as you want inside the map without that being a problem, sharing issues only becomes an issue if you manipulate the png's on disk (such as making copies of them). As long as you can see inside that fill style dialog that both versions point to the same png files, then everything is fine.







