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Monsen

Monsen

About

Username
Monsen
Joined
Visits
718
Last Active
Roles
Administrator
Points
8,999
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Community Atlas 1000th Map Competition - The Winners

    As it quite obvious, I am way behind in adding these to the atlas. Sorry for that, but I have had and still do have other things taking up my time as well.


    But, I did manage to at least process the winning maps today (Except Lorelei, which need an intermediate map before I can add hers), and I assigned the badges to the winners.


    LoopysueRickoRoyal ScribeWyvernQuentenShessarJuanpi
  • Please help with hex map scales...

    Also, how do I know how big the hex is? Do I measure edge to edge? Top to bottom?

    In CC3+, the size of the hex is measured edge to edge. (For a horizontal hex grid, that would be the same as top to bottom, since edges are at the top and bottom). [This means that the corner to corner size will be 1,15 times larger than the specified hex size]


    The scale really depends on how detailed you want your world. Hex mapping, by it's nature, do make the detail level a bit simpler for a map. Hexes are also a bit problematic when you want different sizes, because you can't easily line up hexes inside a hex like you can with squares. But the best number is if you use a difference in scale that is a multiple of 3. (As such, your example of using 6 miles, then 24 miles doesn't work too well, because 24 is 4 times 6, and 4 is not a multiple of 3). As long as you use a multiple of 3, you should be able to have a tiling that only includes full and half hexes, as per my diagram below, and corners will line up with each other. (so 6 and 36 would be appropriate values for the two scales in your example)

    As for the whole world scale, just continue multiplying by numbers that are a multiple of 3 and establish a size that feels comfortable for you. Generally, I would be very of any size that leaves more than a 100 hexes in any direction, but if you use 36 for regional areas, you could consider 216 for continents and 648 for world size. Those sizes would line up nicely with each other.


    But, then there is the big question, do you even need them to line up properly like this? If you map each map individually, then you might not ever have the larger hexes of the regional map be a factor at all when making local maps. Sometimes, the value of having hexes of nice round sizes can be much more beneficial for the current map. Hexes for the main map could be 250 or 500 miles, continents could be 100 miles, regional ares 25 miles, etc. Unless the maps are going to be directly overlaid each other, you probably aren't actually going to need hexes that lines up with bigger scale maps. But of course, this is up to your own needs and desires.



    ubaiLoopysueWyvernGlitch
  • A small carpenter store

    To set that off I can simply rotate the Grid and the image in opposite directions and will technically not fit anymore

    True, but designing things around a grid in the first place tends to have some artificial implementations, like all the corridors being exactly the same width, all rooms being a multiple of 5' (or whatever grid size is used) and so on. This often leads to features being oversized (Corridors in my home is not 5' foot wide for example, even allowing for wall widths). I enjoy the organic feelings of a building not designed to such artificial limits.

    The way you did the angled corners for both the fence and the walls, and the nice angled placement of the big table and a lot of other stuff do go a long way to combat this look though.

    But please don't let these comments distract from the map. It is a nice and well-made map, and for battlemap use, you often need to allow for some artificiality.

    Cristian Mustiata
  • A small carpenter store

    This is a very nice map.

    I guess you are using it for a battle-map though? Personally, I am not too fond when everything lines up with the grid, but that is often a tradeoff when you make battle maps, since it makes things much clearer for combat purposes.

    Cristian MustiataRicko
  • Community Atlas 1000th Map Competition - The Winners

    The voting for the competition is now over. Thanks for voting for your favorites, and thanks to everyone who participated in the contest.


    In total, 30 people voted for their favorite maps, and after tallying up the score, this is the result.

    Not far behind, Quenten and Mathieu Gans share 4th place with 35 points.


    And of course, part of this competition was also about reaching 1000 maps in the atlas, a great milestone, and one of the maps submitted has been randomly drawn to receive the honor of being the official 1000th map in the atlas.

    And that honor (and a $50 voucher) goes to @Royal Scribe with Fon'Anor



    Thanks again to everyone who contributed. I loved every single map entered into the competition, but we had to declare some winners. But even if you scored dead last, I noticed that every single mapper did end up with several votes, so every single one of you had at least one map that multiple people thought should be in the top three. If anyone wants to see the exact votes, they can go back to the voting topic and check them out.

    I'll get the vouchers out in a couple of days, and also hopefully start integrating the maps into the atlas as well, but that will take a little while. I may also need to have you fix things if there are any problems, like invalid bitmaps and such.

    LoreleiLoopysueRoyal ScribeDaniel Pereda De PabloScottAQuentenShessarPiMapperWyvernWeathermanSwedenand 7 others.