Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 711
- Last Active
- Roles
- Administrator
- Points
- 8,984
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Invasion of Warlock
For abstract symbols like this, there aren't any correct scale to draw them at. So what I usually do is to place another symbol I imagine will be similarly sized down into the map (Such as the explosion symbol from your example above) at scale 1.0, then I use the distance tool to measure the sizes, and then use these measurements as a guide for my new symbol.
Just remember to always work at scale 1.0 when you are creating the symbols. If you place down the guide symbol at scale 0.1 and measures it and creates the new symbol based on that, the new symbol will be 10 times too small.
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Quick Village SS6
In the eastern part of the village, I needed the palisade wall to be at a slightly different angle and so just rotated it by 15°. This however throws it off kilter compared to the other sections... it looks like it is leaning inside. Do not know how to adress that one.
Unfortunately, that's a limitation of isometric symbols in any style. They can't be rotated (and still make sense). CC3+ is just a 2D-mapper, so to create a 2.5D style like this, symbols have to be drawn in a special way to create the illusion of three dimensionality by building the perspective into symbol image itself, but that also make the symbols only work when they are oriented the way they were originally drawn.
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Floorplan Templates Missing?
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Community Atlas - Berenur - Temple of Aeniar
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New Map Wizard not populating
Did everything start working normally after you changed the map type and created a new map? That is, you don't have to do that every time you want to create a new map after the first success, right?
I suspect the information holding your previous map type was somehow corrupted, and the dialog simply showing the top value selected as a default. Clicking back and forth, and then create a new map should probably reset that.
But if it happens on every new map going forward, there may be something weird going on.





