Monsen
Monsen
About
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- Monsen
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- Remy Monsen
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Info Menu List - text size
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school of Magic
It depends what you are going for. To create a top-down overview, any city style should suffice, you'll probably be mostly using the house tool to create your own shapes rather than using finished building symbols.
If you're looking to map the interior, dungeon styles will allow you to do that. I think you're probably be best off with a regular dungeon style, the Castles add-on will probably not give you too much for a magic scool, other than perhaps some castle drawing techniques, but in general, you'll probably enjoy a modern bitmap based artwork dungeon style more.
If you are after the perspective views, then Castles may help you a bit, but it is probably better to start out with Perspectives 3 instead. But a perspective view of such a building is going to be a complex task, so not a good starting point for an inexperienced user.
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can you cut an existing map in half?
Are you sure you're not a bit premature here? How many nodes do your entities contain? While it is true that too many nodes can be bad, especially for performance, you can still have a significant number of them without worry. Generally, if your most complicated shapes are a few thousands nodes or less, you have nothing to worry about (and it still isn't necessarily a problem if you go over that)
I am mainly asking because, yes, cutting up a fcw is a bit involved with multiple steps, so going through that process needlessly is something you want to avoid.
Basically, the process is very similar to making a local map from a regional map, since you still need to cut up entities even if you're not making a more detailed version
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Need some help with Symbols and Map
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Printing






