Monsen
Monsen
About
- Username
- Monsen
- Joined
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- Administrator
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- 8,894
- Birthday
- May 14, 1976
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- Bergen, Norway
- Website
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- Remy Monsen
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Question about the sheets.
You'll find a lot of it in the tome somewhere, but there is no dedicated section just describing the special sheets, it's more a thing you pick up a bit from here and a bit from there.
For the SCREEN sheet, it's not that special, really, but because the canvas in CC3+ is unlimited in size, if you put a symbol at the "edge" of the the map, it won't be clipped, it will simply extend off it. The SCREEN sheet typically holds a white polygon that simply covers up all those bits sticking out.
For the MAP BORDER, the map border sheet just holds the graphical decorative map border. It is usually placed last in the list to put a nice frame on top of things. The "technical" map border, which define the size of the maps, and that drawing tools use as the edge to know where to stop drawing, is simply 4 lines on the MAP BORDER layer, they can be on any sheet, but usually the live on BACKGROUND.
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Question about the sheets.
Basically yes. You can consider sheets a feature for visual grouping/ordering (+ effects), while layers are logical grouping.
Layers only end up important if you actually use them though. Having everything grouped according to feature, such as one layer for hills/mountain is nice and all, but if you never use the features layers provide (select by layer, hide layer, freeze layer) it becomes less important. I do find it useful to be able to select things like all the mountains though, for things like sorting symbols. While the layers doesn't themselves determine what goes on top of what, the ability they give you to select just the correct symbols is nice.
Layers are actually more important for the interlaces of the software than sheets though. For example, dungeon corridor tools rely on layers to figure out what is a floor and what is a wall when connecting to existing parts, cutting symbols rely on layers to align to and cut that wall when inserting a cutting door, and the edit feature of drawing tools relies on the layer to determine if this is an appropriate entity to edit, the background of the map is figured out from the BACKGROUND layer, and the extent of the map is determined by entities on the MAP BORDER layer to name some.
Usually though, tools set their own layer when you use them, so you don't really need to keep to much an eye on that yourself. If you create your own tools and symbols, you should always set up layer information so your own tools can also set layers automatically, but unless actively use your layers manually, it is usually just fine to then let the tools do their thing, but don't otherwise think too much about it.
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Question about the sheets.
Technically, yes. But normally, you'd find at least BACKGROUND, SYMBOLS, GRID, TEXT, SCREEN and MAP BORDER in all maps, as they are commonly used. Additionally, for a dungeon map, you would normally have at least FLOORS and WALLS.
Which sheets to include does depend a lot on the tools and symbols you want to use. If you make everything from scratch, you are pretty free since you then also configure this yourself on your tools and symbols, but if you want to be able to use tools and symbols from other styles, you should look at what they expect.
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Template Update
No. When a map is created from a template, that map copies the current template settings. It has no connection back to the original template, and changing the template will not affect any maps created from it.
If you have added new things to a template you wish to bring into an existing map, you can make a new blank map from that template, then in your existing map, use Draw -> Insert file, pick the blank map you just created, but once you have it on the cursor ready to place, just hit escape instead of going through placing it. This is enough to copy in all definitions to the map, including symbol definitions, fill styles and line styles. Note that it doesn't update existing definitions, it just copies new ones.
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Scaling when Import new Bitmap
Notice that if a fill is NOT scaled, your map is likely to not look as good when exporting to an image as it looks in CC3+, because the fills doesn't have a fixed scale, so they won't be the same size in the export as in the on-screen view (Typically, they will be smaller and thus tile more).
Also, if you don't set it as scaled, it won't stay the same size as you zoom in/out of the map while working either.






