Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 711
- Last Active
- Roles
- Administrator
- Points
- 8,984
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Watabou City REVISED (annual 157)
So what do I put in to make it select by sheet?
Unfortunately, there isn't a selector for select by sheet, but you can select by layer by using SELBYL.
Unfortunately, that option is not straight forward when used in drawing tools, because when you select by layer, you select everything on that layer, including previously drawn entities.
I guess the best option to handle that is to have the drawing tools set up to draw on a temporary layer that is kept empty, and then you can select the entities just placed on it, do the required manipulation, and then finish off with a Change layer (CHANGEL) command to move everything to the real layer.
And is there anyway to align fills when they are used as lines of a non-zero width? especially useful in cobbled roads etc
Unfortunately, no. You'll have to use polys for everything you need aligned fills with.
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Altering GUI for larger tools
There are a couple of things you can change. For example, you can get larger toolbar icons by clicking the :TOOLSICON: button, and you can change the size of the symbol display by clicking the options button on top of the symbol catalog.
The rest of the GUI is set up using standard Windows sizes, and follows whatever scaling setting you set in Windows. (With some exceptions, like the text size in the blue info window.
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How long have you been using Campaign Cartographer?
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Symbol Offset
These are smart symbols. In this case, this features is made to enable you to both align them correctly with the edge of the roof, and also allow you to place them as far in/out as you want. So therefore they take two clicks to place, after you click once to place them, you can move your mouse to adjust the position before clicking again to finish the placement.
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Community Atlas - A huge metropolis somewhere
Actually, the mapping units CC3+ itself uses are just "map units", completely independent of any of the two.
The real problem isn't if the map is in metric or imperial, CC3+ doesn't actually give a damn about that, it is the scaling that is the issue.
If you just use an imperial template and pretend it is meters, everything gets gigantic. For example, if you place down a car in SS3, that car is designed to be about 15 map units long. On an imperial map, that results in a car 15' long, or about 5 meters, but if you treat feet as meters, you have a gigantic 15 meter long car. So, the solution is simply to scale that car by 0.3048 to get it correctly sized, and that is exactly what the metric template do for you, but unfortunately, there are some issues with some of the tools when it comes to handling things that are scaled (connecting symbols for example).
The house drawing tools always place the frill symbols at scale 1, which is why there exist a separate metric scaled chimney symbol, and metric variants of the tools which are use that symbol instead of the imperial sized one.
If the only goal of the map is to produce an image, you can kind of ignore this and just map using the imperial template, and simply change the values on the scale bar in the end. But fudging it this way means that none of the values in CC3+ makes any sense. All measurements will be off, effects sizes doesn't read correctly, and so on. So while it may be fine if you just need the image, it is not fine for future use of the .fcw (Which is why I require all atlas maps to be scaled correctly)






