Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 682
- Last Active
- Roles
- Administrator
- Points
- 8,905
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Support Resources
Support Resources
Please be aware that this is a community support forum. While ProFantasy employees do read these discussions and may answer, official tech support is done through the Profantasy website. Please check out the FAQ and the Tech Support database for an answer to your problem before you post here.
Please search the forum before asking for help. A lot of the common issues have already been answered, and it is quicker to search for an answer rather than wait for someone to come along to answer your post.
Having said that, the user community does an excellent job at quick and efficient support. It is probably the quickest way to get help for normal issues. Many thanks to all our helpful users!
Suggested Material
This is a suggested list of material you can or should use to increase your familiarity with Campaign Cartographer 3+ and its accompanying software.
Standard tutorials and help
- Do the Quick Start Guide available from the Help menu in CC3+.
- Read and follow the Essentials Guide to CC3+ (or the appropriate add-on). The Essentials Guide is available as a pdf in the Documentation directory.
- Read and follow CC3+ User Manual. You can open the pdf from the Help menu.
- For individual command reference, check out the Windows help files available from within CC3+ (Help menu).
- Watch the ProFantasy Livestreams on YouTube.
- Check out the FAQ on the ProFantasy site and in the forum.
Purchasable material
- Get the Tome of Ultimate Mapping.
- Get a copy of the Cartographer's Annual subscription. Most months contain a pdf mapping guide showing you how to create a certain style of map.
Third-party help
- Check out the user-submitted tutorials available on the website.
- Check out the written and video tutorials available in this forum.
- Download and examine user-submited maps from the community atlas to see how other people have created maps.
- Ask people on the community forum or the facebook group for how they have created things.
- For support for the unofficial add-ons published by the Vintyri group, check this post
- Check out the community Facebook group
General tips on creating artistic maps
- Check out the Cartographer's Guild forum, for all things mapping-related.
- Follow the ProFantasy blog
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Adding cities to map
Even if you are in an overland map, you can still just open the various symbol catalogs from City Designer using the :ICON_CATALOG: button. You can also use the drawing tools from CD3, but this require you to import the fill styles from the city map into your map.
BUT, I do not recommend this. Trying to draw a tiny village on an overland map generally just looks like a mess when you zoom out and view the whole map. It may work if the map is something like a small island with a village or two on it, but it doesn't work very well if the overland map is any greater scale than this. Remember that a properly scaled house on an overland map would be TINY.
There is also the issue of performance, if you try to map out a lot of tiny villages on your overland map, you are adding A LOT of extra entities to the map to do this, which can lead to poor performance if you take this far enough.
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[WIP] Village of Buckenhurst
The stilts seem quite a bit out of proportion. I would assume these are made from tree trunks. Where do they get trees 10' diameter? Trees that size do exist, but it isn't exactly commonplace.
The buildings also seem a bit large to me. Now, I don't know anything about your world, but you've tagged it fantasy, so I assume the typical medieval-ish type of living standard. A modern house in my part of the worlds is usually about 80-120 square meters (861-1291 square feet) per floor. These fishing huts of yours are 232 square meters (2500 square feet). That's huge.
Why are the stilts that tall btw? They're standing on what looks like grass, so it doesn't look like an area that is normally flooded.
To add details to your map, I would normally think about placing some vegetation, but that brings me a bit to my previous sentence, vegetation doesn't grow within the tidal range of the water, or at least not land-based vegetation.
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WIP Novaregna
Nice. Love the improvements.
I can't help but suggesting those cliffs north of the lake should be home to a waterfall though, if you can find a way to draw it.
Depending on time frame and when we start playing, I may have to 'borrow' some maps, creating new ones for what I publish...
The community atlas is full of maps you can borrow for your game sessions.
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WIP Community Atlas Scalica on Doriant
@john crowley wrote:
MACRO MyMacro.
SHOWSHT LAND
ENDM
I followed the directions in the tome. Tools-Macros-Load Macros which takes me to Program Data/Profantasy/MyMacros. Then type MyMacro. So what am I doing wrong?
The macro in itself should be fine, except that there shouldn't be a period after the macro name.
But you really shouldn't be using the Load Macro command, that unloads all the standard macros which is bad. If you develop a macro for personal use, put it in the main macro file (keep a copy somewhere though, an update may replace that file) and you have it always ready for use.
Of course, you cannot distribute macros this way with the community atlas. All macros need to be in hotspots embedded in the map (Tools -> Macro -> Make Hotspot). Note that these hotspots are like regular macros, but they don't have the MACRO/ENDM lines
Keep in mind that for the atlas, I prefer to keep information toggle macros in the map navbar (Which I add after receiving the map). Download the .fcw of this map in the atlas for a sample map with lots of toggles in the navbar (you may get red X'es if you don't have the right add-ons, but you should still see the navbar to the right just fine). What I need to build that is a list of the macros you need in the map. And keep in mind that each macro should be used independently and in any order, so you need to take care that each macro hides all the sheets that isn't required for that view, and show all that is.









