Avatar

Monsen

Monsen

About

Username
Monsen
Joined
Visits
682
Last Active
Roles
Administrator
Points
8,907
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Forgotten Adventures?

    You don't have to make symbol catalogs actually. CC3+ is capable of just opening a folder of .png files and displaying it as it was a symbol catalog.

    Obviously, you lose all the features symbols catalogs give you, such as groups, random selections, forced sheets, and so on, but for a dynamic collection, the compromise might be acceptable, especially if they have a usable folder structure in this collection.

    I do hope they only add items and don't modify/remove existing ones though, as that would wreck havoc with existing maps since CC3+ refers to the image on disk.

    Making symbol catalogs for such a collection could actually be a nice community project. The symbols themselves would have to be downloaded from that site by the individual user, but common symbol catalogs wouldn't be a problem if someone could coordinate that and get updated ones out there as soon as the collection changes.

    Loopysueargel1200Mapjunkie
  • ARGH!!! Keep accidently changing scale! Curse you CTRL!!!

    @jslayton wrote:

    Making a change in one place is easy, but it invalidates all of the manuals and training materials.

    Not to mention the workflow of all the existing users who've learned to use it.

    @argel1200 wrote:

    ALT comes to mind, unless that would interfere with menus (personally, I'd take that sacrifice)

    Unfortunately, it is the other way around. I don't think there is a way to stop the menus from interfering in a single command, and the alt key causes the menu to grab focus once you let go, not something that you would want in the middle of a command (bloody annoying basically)

    Loopysue
  • Dungeon Mapping

    Use layers. They are a great way to hide/show features. You can for example make one layer for each room, and then either have an entity on that layer that covers up the room, so hide the layer to show the room, or place everything in that room on that layer, so when you show the layer, the room appears.

    Here is another blog article from me that may be relevant


    LoopysuejmabbottJimP
  • Tutorials

    This thread about Tutorials is one of the curated threads in the Resources category. It contains a list over various written tutorials available. Note that many of the tutorials are hosted on sites external to ProFantasy, and ProFantasy takes no responsibility for the content of these sites.

    Only this top post is curated, users can use the comments below to provide links to additional tutorials. Tutorials from the comments may or may not be included in this curated post, so browsing the comments below may find you nice tutorials in addition to this list.

    Use the Flag link to report out-of-date links in this topic, for example removed tutorials or pages that now post inappropriate content and should be removed from the list. Don't use it to suggest additions.

    Video tutorials have their own topic.

    Official Material

    There are quite a lot of tutorials in the official documentation. Most of these are pdf files you can find in the Documentation directory inside your CC3+ data directory.

    A significant portion of the CC3+ program manual are tutorials for how to do things in CC3+, these tutorials mostly use overland mapping as an example, but they do teach you a lot of useful things even if you will primarily be doing other kinds of maps, like dungeons.

    Almost all the products/add-ons comes with an Essentials guide which gives you a brief quick start into that product with a short introductory tutorial.

    The annuals are not just a great source of new styles and symbols, but each individual issue comes with a mapping guide for that style. Even if you don't plan to use that style, these guides often end up teaching you additional tips and tricks useful for your other mapping.

    The Tome of Ultimate Mapping contains various tutorials for almost every one of ProFantasy's products. Just as with the user manual, tutorials may still be helpful even if they are for a different type of map since the basic way of doing things in CC3+ doesn't change between overland and dungeon and city maps.

    The ProFantasy Blog contains a lot of useful articles, many of which take a tutorial format.

    Tutorials


    LoopysueAutumn GettyjmabbottWyvern[Deleted User]pdjRaikoMapjunkiearsenico13JimP
  • Terrain textures - another project/another texture

    This is because that fill style isn't defined in the first map. The first map is made in a different map style, and thus don't contain the Wielink fills.

    Adding those to the first map is easy. Open the first map, use Draw -> Insert File, pick the new map and hit Open. Now, with the new map on the cursor, just hit escape immediately instead of clicking to place, and the fills will be imported.

    NefaritJimPMaidhc O Casainargel1200