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Monsen

Monsen

About

Username
Monsen
Joined
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692
Last Active
Roles
Administrator
Points
8,940
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

Latest Images

  • The Cult of Life and Death - Simple Dungeon Map

    Very nice. Love the use of color key. The disadvantage with color key is that you can't really view the map at all with effects off, but it is a great effect to do a lot of things quickly and easy to change later.

    RaikoLoopysue
  • New Blog Article: XP Development part 4: Interacting with CC3+

    Those of you who are active blog readers may already have noticed since I did publish it a week ago, but part 4 of my XP development series is now out, and it focuses on interacting with some of the core functionality on the CC3+ side of things, namely being able to interact with macro variables and call CC3+ commands from an XP.

    Sorry for taking so long for the 4th part. I love writing these, but they also take a lot of time to prepare.


    [Deleted User]RaikoLoopysueMapjunkieWeathermanSweden
  • Commission WIP

    Those lines reminds me of the TCP 3-way handshake.

    They are meant to be stairs, right? Perhaps making them with some steps and not just lines?

    I was also thinking, since this is a cross section, and that hole in the middle still have a backing somewhere, perhaps apply a faded out version of the hatching as a background (perhaps with a tunnel for the stairs?)

    And filling the sides with hatching did look much better than just edging it.

    jmabbott
  • Commission WIP

    Considering that this is a side view, I would probably try out filling the area with hatching. It just doesn't work the same to just have edge-hatching as it does on overhead maps.

    jmabbott
  • How do I make overlaying grids?

    Use Draw -> Hex or Square Overlay

    Note that CC3+ doesn't allow automatic creation of grids with variable thickness. You could either make two grids, or, since it sounds like you won't have that many whole-inch squares, you could probably just change those lines manually. The grid is a grouped entity, but you can unlock groups by hitting the Locked button in the bottom right, and now you can just use :CC2MCHANGE: on the grid lines you need to make thicker.

    Note that you normally make maps in CC3+ in real-world scale, not paper scale, so grids aren't normally specified in inches, but since this is a rather abstract map, then perhaps you should just treat one map unit as one inch in this case.

    suncrushjmabbottJimPLoopysue