Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 692
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
The Cult of Life and Death - Simple Dungeon Map
-
New Blog Article: XP Development part 4: Interacting with CC3+
Those of you who are active blog readers may already have noticed since I did publish it a week ago, but part 4 of my XP development series is now out, and it focuses on interacting with some of the core functionality on the CC3+ side of things, namely being able to interact with macro variables and call CC3+ commands from an XP.
Sorry for taking so long for the 4th part. I love writing these, but they also take a lot of time to prepare.
-
Commission WIP
Those lines reminds me of the TCP 3-way handshake.
They are meant to be stairs, right? Perhaps making them with some steps and not just lines?
I was also thinking, since this is a cross section, and that hole in the middle still have a backing somewhere, perhaps apply a faded out version of the hatching as a background (perhaps with a tunnel for the stairs?)
And filling the sides with hatching did look much better than just edging it.
-
Commission WIP
-
How do I make overlaying grids?
Use Draw -> Hex or Square Overlay
Note that CC3+ doesn't allow automatic creation of grids with variable thickness. You could either make two grids, or, since it sounds like you won't have that many whole-inch squares, you could probably just change those lines manually. The grid is a grouped entity, but you can unlock groups by hitting the Locked button in the bottom right, and now you can just use :CC2MCHANGE: on the grid lines you need to make thicker.
Note that you normally make maps in CC3+ in real-world scale, not paper scale, so grids aren't normally specified in inches, but since this is a rather abstract map, then perhaps you should just treat one map unit as one inch in this case.








