Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 670
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Shorelines going over mountins/shadows
That's a sheet order issue.
It's easy enough to fix, but if you are brand new, you may be unfamiliar with some of the procedures.
There are basically on of three things that can be wrong here, and I can't see which just from a picture
- Either the coastline is on the wrong sheet
- Or the mountains is on the wrong sheet
- Or the sheets are in the wrong order.
To check what sheet something is on, you can use the List command (From the Info menu) on the shoreline and mountains to figure out what sheet it is on. Note that you'll probably have problems selecting just the shoreline, as the landmass is also in the same position. Usually, you can just look at both of the, in the list output and determine which is which, or you can start by temporarily hiding the LAND sheet so entities there doesn't get in the way.
That looks like a cc3 standard overland style map, so here the coastline should be on the COASTLINE sheet and the mountains on the SYMBOLS sheet. If that isn't right, you'll want to use :CC2MCHANGE: on them to move them to the correct sheet. (Note that if the mountains are on the wrong sheet, you'll want to move all of them, not just the ones crossing the shoreline)
If they are on the correct sheet, it's probably the sheet order. :CC2SHEETS: can be used to rearrange these. Basically, what you want to ensure here is that COASTLINE appears higher up in the list than SYMBOLS.
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How To Create Rivers in CC3 with Varying Widths?
It's basically two ways to do that. The first way is to do as you mention yourself, chop it into sections and gradually change the line width. The trick is to make the change between segments small enough to not be noticeable (keep the intended zoom level of the map in mind, you'll obviously always see the "steps" when you zoom close enough, for example when you make it, but if the map is made for being zoomed out, ensure it looks great at that scale.). Adding effects to the river like glow or edge fade will also hide the stepping. I usually also place the steppings where the river joins with another river, which also hides the edges.
The second way is to draw the river using a polygon tool instead of a line. This obviously means you end up drawing both banks of the river, but youæll have full control of the appearance. This is a bit more work than using a line, and also more work if you need to move some nodes since you have both sides of the river to work width, but you can make it exactly as you want to.
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hyperlinks in maps
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which is the best format for export for battlemaps
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which is the best format for export for battlemaps







