Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 669
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Why do sheet effects turn off?
I can't provide a full explanation here, especially since this isn't really something I have really noticed myself.
But let me address one thing at least:
It also happens a lot on loading a map, even when it's a CC3 window that's already open with the box checked.
All CC3+ maps have a setting that determine if effects are on or off on load, you'll find this in the :CC2RESMODE: dialog. This is a per map setting. If this is off, the map is loaded with effects off, even if it was turned on inside CC3+ previously. You can override this behavior from Tools -> Options
Now, while you experience that effects randomly turns off, I don't know, but i suspect it could be due to loading a file that sets this value. There are lots of cases where CC3+ loads map files, for example, symbol catalogs are actually just map files with a different extension, and drawing tool previews in the symbol catalog window can also be map files. I am suspecting that maybe the value is incorrectly set when something like this is loaded.
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Creating Symbol Catalog issue.
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Creating Symbol Catalog issue.
What Sue says about using the PNG instead of the symbol id right, but you don't need to go around hunting for the png, simply place the symbol you are going to modify, then :CC2EXPLODE: it, that will turn it back into it's individual parts, for most png symbols that will be the image it is made from and nothing more.
But, you also said something about sheets. Do note that symbols DO NOT contain any sheets. When you define a symbol, sheet information is lost. So when creating a symbol, you should always place everything on the same sheet and just rearrange things with the front/back buttons. This ensures that ordering is proper.
(A symbol CAN go to different sheets if you use the line style to sheet options, but this splits it into several symbols on placement.)
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Is there a runic font?
@Royal Scribe asked:
If there's a font that's not on the approved list but is available for use, are we allowed to explode them and use them as symbols for Atlas submissions, or would you feel safer only using fonts on that approved list?
Commercial fonts, assuming you actually own the license to said font, allows you to produce documents using it, so exploding it should be completely fine, as you are not making the font available to others in any way by doing that. So I have no problem with that.
(Moot question if the answer above is "no.") If there's a font that's not on the approved list but is available for use only, does the Atlas count as noncommercial use that would allow permit that font to be used as an exploded symbol?
Well, the atlas is absolutely non-commercial, neither me, nor the contributors earn anything from it. The big problem with non-commercial though is that it is poorly defined, and a lot of licenses have a slightly different take on what that actually means. Technically, this forum IS a commercial entity, because it is connected to ProFantasy's business, but most licenses are still happy with end users posting things made with non-commercial usage licenses in such forums to show off their own work as long as they don't personally earn money from it. But for that atlas itself, I don't seeany problem with using such fonts as long as their license doesn't explicitly forbid it.
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Building a world from scratch
Nice work so far.
I was looking at your .fcw files, and I noticed that some of the colors around your mountain regions were a very bright pink. I am suspecting this is not intentional and is due to you having an non-default palette installed. If this is the case, I recommend attaching the palette to the drawing so it follows the file instead of having it in your CC3+ data directory as a separate file affecting all maps. You can attach the palette from the :CC2PRESETS: dialog.






