Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 677
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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WIP - Winter Woodland Coastal Village
@Ein0r wrote:
I have my own folders for snow symbols and snow textures and imported them, so the originals are still there.
...
Once I'm finished, I probably don't mind putting it into the atlas.
To save everyone's time, I'll just point out that I cannot accept maps that rely on custom artwork in the atlas. Details here.
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CC3+ symbol catalogs are empty
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How do I change default save location
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Using Watabou generators to creat a campaign.
Yea, this particular article was written with the intent to hide things that are "outside" the structure.
When it comes to your house, that's a very tricky thing if you let the players have access to the entire map, as that clearly allows them a different view than a person there would have, and instantly reveals things like too-thick walls or suspicious corner. I would be tempted to give the players a modified version of the floor-plan, where the rooms are slightly larger, maybe the house slightly narrower to hide such thick walls. Only if they actually start measuring things should they be given the true map so they can see that there is something wrong here....
Of course, some players may call foul on such an approach, feeling mislead. And it also means preparing two maps instead of simply hiding something.
For reasons like this, I usually never let the players see the entire dungeon. I practice hiding everything they can't currently see. (Using MapTool hooked up to a projector)
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Using Watabou generators to creat a campaign.
Bit nitpicky here, but it looks like the players version have been hidden by simply overlaying a polygon on top of things, I can still see some floor edges there.
I would suggest using separate layers that can be toggled to completely remove the entites, and possibly draw in a full wall on the player layer as well instead of the thinner one. I have a blog article on this.





