Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,956
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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New Humble Bundle
The WBC is a collection of previous published articles. They have been cleaned up, organized, and formatted for publishing in a pdf format, but they don't contain any new information from the original articles. It's a mix of articles that talk about word building in general, and articles that focuses more on the CC3+ side of things.
There's also some additional tutorials bundled with it which I haven't been able to look over, but I believe those are sourced from the annuals.
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Problem with rendering a map
To change it to straight, right click :CC2EXPLODE: and pick the Smooth to Straight command to use on your poly. The process is also reversible with the straight to smooth option.
(Keep in mind that it will be easier to notice the difference inside CC3+ than on the exported image)
[When you convert the coastline to straight, you may notice a weird spike near the top left. This is caused by you going back and forth when placing the nodes, causing the lines to pass over each other and create a really sharp angle. I noticed it earlier, but the smooth polygon kind of hides it much more effectively than a straight one, so you may wish to go in and remove the offending node with :CC2DELNODE:. The node is located in the middle of the "cross" where the line spikes, not at the edge of the spike.]
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Problem with rendering a map
I talked to the developer, and it seems it is the complexity of the coastlines that is causing the problems. It's only 5000+ nodes, but it is a smooth polygon, which increases the rendering complexity of the entity considerably, to the point where it is causing an issue if too much of it is rendered in one go.
One workaround is to do as you did, reducing the size of the bands, creating more passes, but less complexity for each pass. You could also turn the coastline into a straight polygon instead of a smooth one, as this will reduce the complexity considerably, but this may or may not change the appearance on the final map (Well, it does change the appearance, it is more if the difference is really large enough to notice or not, you can't zoom into an exported image as far as you can the CC3+ map itself anyway.) Note that you also have a landmass poly below the coastline, which is just as detailed.
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Trace option missing from Polygon in Overland maps
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Trace option missing from Polygon in Overland maps








