Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 694
- Last Active
- Roles
- Administrator
- Points
- 8,958
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Snowy lands
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Previous drawn areas disappearing
Looks like the entity is simply too complicated here because of too much fractalization of the walls. The existing entity has 32632 nodes. That's bordeline what the tools can handle.
I recommend you reduce the node count of your entity somewhat. Try using the SIMPLIFY command on it (I suggest trying with a simplification distance of 0.1), this should reduce the node count significantly.
For your particular map there, you'll also need to consider how to handle "holes", (i.e. solid walls in the middle of the map). A standard CC3+ polygon cannot have holes in it, which you seemed to have noticed by the area up near that entrance to 10 not being closed properly. This is something you probably should consider right now before doing any more work.
There are three ways to handle holes. The one is through the use of a multipoly, where you draw the base floor only following the outer outline, and then you draw the inner walls as their own polygons and merge everything together using a multipoly. This works, but the multipoly cannot be edited by the drawing tool edit command once joined (without splitting it up again, then editing, and then joining it back together), so this approach works best if you plan for this and do the actual outline first.
The second way is basically draw the inner walls as their own polygons on top of the floor, usin an appropriate filling for the walls, and just accepting that the floor doesn't have holes where these walls are, but instead a wall covering that part of the floor.
The third way is through the use of the color key sheet effect. As with the other options, the main floor needs to follow the outer outline of the floor, and then all the inner walls are drawn in a distinct solid color on the same sheet as the floor, and the effect is used to "knock out" those parts, creating the visual appearance of holes.
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Hotkey for swapping sheets/layers?
You can use the macro commands GOLAYER and GOSHEET (or LAYER and SSET if you prefer an error message instead of creating a new layer/sheet if it doesn't exist)
Using them by themselves may not speed up things too much since you need to specify the name, but you can then define your own named macros using something short and easy to go to a predefined sheet directly. And if you want the same command to just go to the next in a list, you should be able to set that up by using a variable to keep track of state and then using a conditional to activate the next sheet.
You can also add your macro commands to the CC3+ menus. This allows you to easily activate it from a menu, but maybe of equal interest, you can add shortcut keys to any menu command. Read more about menu editing.
Lastly, you can also use the SNEXT/SPREV to go to the next/previous sheet in the list. (There's no equivalent for layers)
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Is there a 'Select All' keyboard command?
All the selection options have shortcut keys, but they are only active during the selection procedure, i.e. when the CC3+ command line reads "Select Entities".
Selecting everything is just A (for all)
What Sue talks about isn't buttons, but the context menu you get when you right click inside the drawing area during selection.
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Panzer sample thread
@Lillhans wrote:
Is the three paint schemes sufficient?
Don't you know what happens to people asking such questions? (If not, ask Sue)









