Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 682
- Last Active
- Roles
- Administrator
- Points
- 8,907
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
Accidentally Deleted Sheet Effects Preset
You don't have to reinstall the software. That preset is embedded in the map template, and can be regenerated from it. The preset is only needed if you need to re-apply it to the map for some reason.
To recreate the preset, start a new map using the right style, the CC3 Mike Schley Overland in this case using default settings in the new map dialog, then enter the :CC2SHEETS: dialog, make sure effects is turned on (otherwise the options are greyed out), simply hit the "New" button to create a new setting based on the current map, and name it CC3 Mike Schley.
-
Symbol Offset
This is a property of those symbols, standard behavior on the SS5 trees.
This setting is often configured for symbols that you may want to place along another entities, but should not go in the middle of the other entity, such as a alley of trees along a road (or in a dungeon, torches on a wall). It allows you to easily make sure all of the entities have the same distance from the centerline of the target entity.
The reason you don't see it every time you place a tree is that it is only triggered if you actually align the tree to something else. If it is placed in free empty space, there is nothing to align to, so this step will be skipped. To force this behaviour, when placing trees, move your cursor over a line/poly entity in your map, such as a road. You'll notice that once your cursor is over the center line of the road, the tree will rotate itself to align with the road ("aligning" for a tree may not be very obvious, but you'll see it rotate anyway), and if you click to place when it is in this state, you will get the Offset behavior.
If it just seems to happen out of the blue, for example in an empty area, there probably is a line or edge of a poly hidden on a sheet behind there somewhere. Even if you can't see it, CC3+ will detect it.
-
Background Bitmap fills
You can change the scaling of the fill.
If you click the FS indicator on your status bar to get to the fill style dialog, go to the bitmap files tab, and pick the relevant fill in the dropdown, you can change the values under "scaled" to change the size. Larger size means less tiling, but remember that the resolution of these fills aren't infinite, so they will appear pixelated if you set this too large.
-
Can hexmap symbols be placed on sub-grids?
CC3+ looks for a hex grid on the HEX/SQUARE GRID layer. Only the grid on that layer will affect the scaling/rotation/snapping of the hex symbols, and if you have more than one grid on that layer, CC3+ will pick one of them (Probably the first it encounters in the internal drawing list)
What you need to do is a little manual manipulation. Make one layer for each of the hex grids, and place the one you actually want snapping to occur for on the HEX/SQUARE grid layer.
If you ever want to place hexes on the other grids, then you need to go do a little layer renaming, renaming the current HEX/SQUARE GRID to something else, and the other layer to HEX/SQUARE GRID.
-
[WIP] Community Atlas: Kumarikandam - SE Tiantang Region
Thanks, that should work fine.
I don't know why your program doesn't recognize these stones and mine does.
The reason is that the file you imported isn't a proper CC3+ prepared resource. If you look at the path of the file, "C:\Program Files (x86)\ProFantasy\Symbol Set 4 - Dungeons of Schley\Textures\Inks\Stone Paving.PNG", there are two major indicators here.
First, the file is stored under the "c:\Program Files (x86)\..." folder on your computer. CC3+ only store the files needed for running the program here, art files and more are stored in the data directory which is located in "C:\ProgramData\ProFantasy\CC3Plus", notice the difference there? Nobody else is ever going to have an art file under "c:\Program Files (x86)\...", so any file you might find there would be something unique to your computer, and basically guaranteed not to work on anyone else.
The second part is the file name itself. All art files supplied with CC3+ and it's addons (with the exception of some more special files) are always distributed in four resolutions, meaning that if the base file is "stone", the four art files for it would be stone_VH.png, stone_HI.png, stone_LO.png and stone_VL.png. As you can see from the file name of your fill, "stone Paving.PNG" it does not have any one of these four suffixes, indicating it wasn't prepared for mapping with CC3+.
Now, the question is of course why you ended up with those erroneous files in there in the first place. My theory here is that you have enabled the "Install a separate Artwork folder" option during the installation of SS4, and told the installer to put that into the CC3+ installation directory. Most of our installers contain such an option, to allow users to install a standalone copy of the artwork for use with other software, be it mapping programs or image editors. This allows the use of the artwork even if they don't have CC3+ at all. But, the artwork in this folder is structured quite differently, because the CC3+ organization doesn't make sense for using the art with other programs, and nor does it contain the image files in four resolutions, because that is an optimization only available in CC3+ itself, image editors wouldn't understand that, so it only contain one file per fill and symbol. So this folder is intended ONLY for other programs, and not CC3+ itself (And normally should be installed somewhere else, like in your documents directory or something,, not inside the CC3+ installation directory)
Now, you can of course use files from this artwork folder inside CC3+, but it isn't recommended. Since it doesn't have the four resolution system it will make the map less performant, and as you also discovered here, you will end up with a .fcw that can't be shared, you would run into the same issues if you just tried to copy it over to another computer in your own home as well (Unless you painstakingly manually set up that artwork folder in the same location on each computer). Instead, when manually importing artwork from other add-ons you have installed, you should always make sure to source them from the CC3+ data directory ("c:\ProgramData\ProFantasy\CC3Plus+" by default) since this is where the stuff intended for use within CC3+ lives.
Hope this explanation made sense :)






