Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 723
- Last Active
- Roles
- Administrator
- Points
- 9,011
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Macro Weirdness
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Macro Weirdness
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[WIP] - An audience with the King
@Royal Scribe wrote:
Although the FSC files are important for connecting symbols, are they strictly necessary for other symbols? Instead of navigating to the Monthly 13 FSC file, I navigate to the "Monthlies" folder and within it are subfolders descriptively named for each of the new symbols
Generally, opening the folder of png files instead of the FSC is not that a good idea. All the settings for the symbols are in the symbol catalog file. The folder only contains the raw images. This means that the symbols won't automatically go to the right sheet, settings like collections and random transformations won't be used, smart features won't be available, and the origin point may be different than the symbol. Not all of this is equally important for every symbol, but generally, opening the folder should really only be considered for cases where there are no symbol catalog available.
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Why are some of my terrain drawing tools blank gray?
You are using the wrong drawing tools for the style. The map you are making is in the Overland Mike Schley style, but your drawing tools have been set to overland CC3. Change the drawtools style, and it will work as expected.
The reason this happens is that fill styles are defined in the template, and those drawing tools are trying to use fill styles not defined in your current map, because they weren't made for that one.
(If you really want to use those drawing tools, check this FAQ entry.)
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New user here. Is it possible to make a multilevel dungeon with Perspectives 3?
My keep right here is essentially a multi-floor perspectives map (needs some zooming in):
Do note that it can be pretty confusing handling the floors. While it is perfectly doable, Perspectives itself doesn't really know what a floor even is, it just works with surfaces. It is up to you to position those floor surfaces to make the illusion of floors look right.




