Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,958
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Alarius - Seal Island
Generally a nice map, but I am not really sold on depicting the frozen ocean like that. It doesn't really look like an island in a frozen sea, but rather a huge landmass with a weird-looking mountain formation on it.
What makes it even more weird is the existing neighboring map which uses that fill for the frozen edges covering the actual landmass, i.e. not frozen sea.
Assuming an earth-like climate, which is the basis for Niberium, the island is also much to far south to have permanently frozen sea around the island, it's going to be clear most of the year, which then makes it a bit weird IMHO to depict the oceans in a frozen state, as a map is supposed to be usable year-round, but now it only shows a very limited snapshot in time, because even at times where it is frozen over, the edge of the ice will never bee in the same spot week to week.
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Forgotten Realms Interactive Atlas repairs.
@roflo1 wrote
My guess? This was probably some early experimentation towards adding raster fills to maps, but never made it to the official product. The fact that FRIA simply ignores these entities makes me think this theory could be right.
Sorry, but it appears @Don V Anderson Jr. had the better guess here.
The full path of the missing image is
D:\CC2\Atlas\FR\Work\HWScan\30042 Golden Mosque 2.bmp. The file name indicates it was a reference image used when working on the map.The result you're getting is simply the image being in a format not used in CC3+ anymore, and the converter converts this to a plain polygon, and you are then seeing the specified fill style take effect (Everything in CC3+ has a fill style, although depending on the entity type, it may not normally have any effect, like on images)
As for raster fills, they were supported back in the CC2 days too, that fill you're seeing there is the old stone fill from back then. It only supported .bmp format though, and lacked proper scaling options.
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Ferris Style: Hedgerow Bush Question
It is a limitation of the Symbols Along command. It is really only made for handling a single path at a time, but the single pick option doesn't play nice with macros, so the macro version need to use the regular selection option instead, which also has the side effect of letting people pick more than one path even if the command itself doesn't support it.
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Forgotten Realms Interactive Atlas repairs.
@thehawk wrote:
Is there a way to harvest links out of the map files without having to visually scan each one?
You can just list out all the hotspots
LIST -> hit T (for entity type) -> check the Action: 2D Hotspot option -> Hit OK -> hit D (for do it)
The great thing here is that CC3+ remember the checked option in the entity type list between maps (in the same CC3+ instance) so the next time you hit T to go into that list, the 2D hotspot option will already be checked so you don't have to scroll through looking for it every time. (You still have to open that dialog every time though to add entity type as a criteria)
It shouldn't be hard to write an XP module that lists all the links in a map either, and combined with the MULTIFILESCRIPT command should allow all links in all maps to be listed.
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Changing the Screen size on the screen sheet ?







