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Monsen

Monsen

About

Username
Monsen
Joined
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677
Last Active
Roles
Administrator
Points
8,897
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

Latest Images

  • Live Mapping: Monthly Symbols - Battlemaps

    I saw that Ralf had different Buttons for the different symbols than I do:

    This is the SS4 toolbar. SS4 did come with it's own toolbars because at the time it was released, Dungeon tools wasn't part of the core package, so SS4 had to get it's own for users who didn't own DD3. What Ralf was using was the standard dungeon toolbar.

    Some of those do nothing (e.g. weapons), some of those (the floor and the wall button) open an empty catalogue.

    How can I fix that? I don't have a vegetation button at all, but that's where ultimately I'd like to add the new symbols to...

    This is simply SS4 not having symbols for all the categories. Not all styles do. If you try with another style, for example the DD3 Color style, then the buttons will load these just fine.

    It has Geomorphs* as the filter setting. I changed that in the advanced section to Vegetation*, saved and closed it. I was asked a second time if I wanted to save the setting upon closing the dialogue. I said yes. But by clicking the button it still was set to geomorphes*

    I think you are misunderstanding how this works. That dialog doesn't configure what the buttons do, that dialog is used to get an overview of your available symbol catalog settings. The geomorph button will always use the geomorph filter (Unless you edit the actual menu file and change what the button do). What you see currently in this dialog is that you don't have any symbol catalog settings matching the two filters (Geomorphs* + SS4 Color). To get the Geomorph button to do something (with the current style), you need to make a new symbol catalog setting that is named SS4 Color Geomorphs something something. Once you have a symbol catalog setting with the appropriate name available, the button will load it. And that Symbol catalog file field is critical, because that's the symbol catalog that setting will actually load. If you create a new setting without pointing it to a file, it will basically do nothing.

    FersusLoopysue
  • A random dungeon - Jon Roberts Style

    Sure. Don't let us discourage you from having fun. I always enjoy seing what people come up with in the dungeon realm.

    But it do get a bit easier to figure out how you are going to dress your dungeon if you decide on a somewhat logical purpose for it, it really helps the thought process.

    Loopysue[Deleted User]
  • A random dungeon - Jon Roberts Style

    I totally understand that problem. From the GM point of view I don't really get random dungeons. I always want to know the reason WHY such a thing was built, why it's still there, why the traps should still work...

    I agree. I always start with the reasons and motivation for the dungeon before I get into drawing the dungeon. I need the context to be able to make a proper dungeon. It needs to have a reason for being made in the first place, a reason for surviving since it was built, and a reason for the things and monsters within. I always try to imagine why the original builder would make things this way.

    ScottA[Deleted User]Glitch
  • Island Cliffs advice

    I would probably do the coastline differently. That blue color doesn't look right when it ends up on the top of the cliffs like that. Maybe a different color, or maybe simply drop it completely. If you keep the "cliff mountains" on the same sheet as the landmass, you could use a glow effect for the coastline that would then trace the actual outside of the combined shape. Another option is to draw the coastline manually as a separate entity, and either skip it at the cliffs, or draw it at their base.

    LoopysueDon Anderson Jr.
  • [WIP] Bā Dà Chéng Shì

    The orange line is the roof ridge for that style (It looks better when you zoom in much further). The reason it sometimes seem to disappear when you zoom out is that it simply becomes to narrow. Your screen only have a finite amount of pixels, and when something gets thinner than a single pixel, a decision will be made if that pixel should be displayed or not. Being less than a pixel, if you use a pixel to display it, you take away space from something else, so showing everything is simply not a technical possibility.

    The same is the case for exports. A sufficient high res export may have more than one pixel available for each ridge, eliminating the problem, but generally, every export will have it's limits, just how images work.

    JulianDracos