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Ricko

Ricko

About

Username
Ricko
Joined
Visits
6,336
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Roles
Member
Points
10,212
Birthday
February 7, 1977
Location
merlo san luis argentina
Rank
Mapmaker
Badges
21

Latest Images

  • Community Atlas - Berenur - Sefyrian city states - Talimbar Fortress

    Looking at the atlas, I don't recall finding any maps designed in the Annual Modern Journeys style. I know it's not a "medieval" style, but I racked my brains to find a solution.

    Returning to @Quenten map, I found another small ruin near a small town/outpost and decided to fit everything in there. And then we have Fortress Talimbar.

    For this I separated a small area with 50 horizontal miles and 37.5 vertical miles.


    Royal ScribeLoopysueGlitchQuentenRyan Thomas
  • City under siege.

    Using mostly Mike Schley Isometric and Cliffs from Dark Lands @Loopysue


    Royal ScribeQuentenMapjunkieLoopysueGlitchScottARyan ThomasRalfMonsenkilma.ard.venom
  • New city for a friend

    Here's the final result with the names in Portuguese.

    I struggled to find a PNG of an abandoned Ferris wheel that was missing from the map.

    I generated an isometric image with AI and converted it to a PNG. If anyone wants it, download the file. One of the files with more and the other with less black and gray contrast.


    QuentenLoopysueRoyal ScribeRyan ThomasMaidhc O CasainMapjunkieGlitchRalfCalibrekilma.ard.venom
  • New city for a friend

    Using Cthulhu City again to create a city frozen in time and slightly cursed.

    I used the small town of Stratford-upon-Avon, where William was born, as a reference.

    Royal ScribeLoopysueMapjunkieRyan Thomas
  • Community Atlas - The Ruins of Shurublau

    The Ruins of Shurublau

    In the heart of the peninsula, where the sun scorches the earth and the wind carries the sound of oblivion, lies Shurublau—a reliquary of power and sacrifice. Ancient ruins, now reduced to rubble, rest silently beside a lake of crystal-clear waters, unaltered by time.

    No one who lives or passes through these lands dares to remember what once was. Only the foolish, the bold, or the beasts themselves know the secret of this place. Here, indecipherable runes—perhaps the writing of ancient deities or forgotten demons—still hold an enigmatic essence that has not been completely erased.

    Some say it was a place of veneration of the ancient gods, a connection between the mortal world and the dark forces of the Abyss or elemental planes. Others whisper that it is home to an ancient and forgotten entity, from a time when magic was pure and blood-soaked.

    A nearly invisible trail, hidden among dead bushes, misaligned rocks, and a parched pasture crying out for rain, wanders until it reaches this spot. Most of those who dared follow this path, driven by greed or the mad desire to unravel its secrets, disappeared without a trace. A few victims returned mute, almost as if their minds had been consumed by forces beyond this world, their stories reduced to frightened whispers and empty stares.

     During full moon nights, the lake becomes a mirror of the magnificent sky, emitting a light of its own that seems to pulse with ancient life. Its glow is an invitation or an omen—a promise of forbidden knowledge or a dire warning of forgotten forces.

     

    Game Play Suggestions - The Dangers of Shurublau

    The greatest danger lies not in the ruins themselves, but in the forgotten forces that lie dormant—or awakened—there. The indecipherable runes guard an ancient essence, and an unknown force, perhaps an entity or a primordial magic, still protects the place. This force is unpredictable; it can manifest as paranoid visions, shadowy tendrils that attempt to grasp the soul of an intruder, or even a presence that slowly drains the lifeblood of those who challenge its defenses.

    Furthermore, the relics and remains themselves may conceal traps—threads of ancient magic, protective symbols that trigger waves of deadly energy, or the vengeful spirits of priests and worshippers who sacrificed their lives there to seal or offer themselves to a greater evil. The chances of encountering dangerous creatures or spectral manifestations are also high, as the forces of the past do not accept invaders easily.

     

    How to Defeat or Bypass Dangers

    To face most of these threats, more than brute force is required: knowledge, intelligence, and respect for what you're up against are required.

    • Study of runes: Deciphering or understanding inscriptions can offer clues to deactivating traps or appeasing spiritual forces. Using protective symbols or ancient magic helps create barriers against hostile manifestations.

    • Use of magic or ancient artifacts: Protective magical artifacts, such as amulets or enchanted weapons, can prevent destructive energies from manifesting. Magicians or rune specialists can manipulate ancient energy to weaken the force protecting the location.

    • Contacting the forces: A risky but potentially effective approach is to attempt to appease or establish communication with the dark force or entity guarding the secret, using specific rituals or incantations.

    • Operate with caution and speed: Most dangers arise when the intruder overreacts or delays too much. Swift attacks, diversionary strategies, and caution when exploring the ruins can prevent evil forces from being fully awakened.


    The Treasures of Shurublau

    Despite the danger, the ruins hide riches of unimaginable power and value in the right hands:

    • Artifacts of ancient power: Relics of gods or ancient beings, enchanted weapons, and amulets that glow with their own energy, capable of granting special abilities or enhancing magical powers.

    • Runes and writings: Scrolls, inscriptions, and symbols with the potential to unlock forgotten magic—if one can decipher them and use them wisely.

    • Magical crystals and minerals: Stones that store energy, capable of channeling ancient powers or serving as components in spells and rituals.

    • Secrets of blood magic: Relics and remains that offer access to primal magic, a force as pure as it is dangerous, capable of altering realities or awakening dormant forces.

    LoopysueRoyal Scribe