Community Atlas - Torstan Holy District - Happy Fiddler's Inn - a joint collaboration.
Here is the next joint building collaboration with @Ricko . The Happy Fiddler Inn.
Here it is in the context of its surrounds.
So, now for the outlined floor plans, which Ricko will fill in, room by room.


Comments
I am having trouble finding the whereabouts of the flower boxes at the rear of the inn - can anyone help with this?
Here is the fcw
Let's start with the ground floor. Cheers!
Now the kitchen version with the missing door fixed. @Quenten
And with this we finish the Ground Floor. Let's go underground.
Well, that fiddler doesn't look too happy. Didn't turn out quite as well for him as it did for Johnny in "The Devil Went Down to Georgia," did it?
Hi @Ricko The Kitchen had a door in the north wall. And the entrance to the basement is the trapdoor just outside this door.
Noted! Thanks!
We will now begin the middle floor of the inn.
The most popular beef stew, Goulash, in the whole city.
Edited
Edited:
It looks like a seam between separate passes of the export where the sheet effects are wider than a single pass. CC only sees the effect if the polygon or symbol causing it is visible in the same pass.
Type EXPORTSETMPPP and hit ENTER on your keyboard. In the command line you will find the default setting, which I believe is 4000000 (4 million). Type 40000000 (40 million) and hit ENTER. Then try another export.
The "MPPP" part of that command refers to the maximum pixels per pass, so you are increasing the depth of each pass by a factor of 10. This should get rid of most if not all of those artefacts.
With Room number 3, we've finished the middle floor.
Let's go to the upper floor now!
This is the last map for the part that was assigned to me.
@Quenten my part is finished, and if there's nothing more to add, please let Monsen know that we're ready to submit to the Atlas queue.