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JoeyD473

JoeyD473

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JoeyD473
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Member, Betatester
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  • [WIP] Village of Buckenhurst

    I added the drop shadow to the floor level of the buildings and took the shadow off the pillars. I decided they catch enough fish they are able to sell them to another village of loggers which is why they can afford the stilts.

    Most of my decisions for the map for was the ease of players (and myself) not realism. Especially since this is going to be a complex fight with 4 different groups (Villagers, PCs, Koalinths (Sea Orcs) and an undead army)


    JimPShessar
  • [WIP] Village of Buckenhurst

    So this is not the whole village. It is just a small part of the small fishing village near the shore.

    I made the floor of the building partially transparent to show the stilts that hold these buildings off the grounds. I think I may have gone overboard on the stilts and could probably have few.The 3 square buildings are 50'x50' and each stilt has a 10' diameter. The other building is like a town hall style building with an area of ≈3926 sq'

    I'm not putting objections in these buildings because I designed it for Roll20 and will have each building as it's own map so this way battles outside can happen under the buildings (Did I forget to mention the stilts are 10' high).


    Did I put too many stilts? How many should I get rid of if any?

    I feel like this map is also very empty. What else should I put to fill it out some more


    [Deleted User]
  • Remy Monsen

    I feel like a child compared to all of you. I'm only 39

    JimP
  • Seeking advice/tips re: world mapping with FT3/Wilbur

    Definately head Sue's advise.

    For using FT3 there is a tutorial by walronate which shows you much of the basics such as raising and lowering land, filling basins and creating rivers. I'd give you a link to download it but I'm too lazy to search for it and don't want to uplaod my copy without permission (it is free though)

    For the islands you might just consider lowering the land till you get islands you want

    DaishoChikara
  • Kert joins ProFantasy as a CC4 Developer

    A little late but congrats Kert. Looking forward to see your work

    KertDawg