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Dak

Dak

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Dak
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  • VotD

    Hi Everyone,

    I've just done these maps for fun. They are of the classic Vault of the Drow from Dungeon Module D3 "Vault of the Drow" by EGG (1978).

    I've tried to show the maps with the colours described in the module for those looking upon the vault with infravision. Or, as the Drow see it.

    The first map is a straight copy. The second map depicts the political situation as described in the module. There are 3 factions; the followers of Lloth (black and silver), the followers of the Elder Elemental Eye (gold and purple), and the neutral faction (green and red).

    Also, I was part way through the map when the latest Mike Schley symbols came out, and had to change the vegetation on the map to the fungal symbol in the new set.

    Dak


    LoopysueCalibreMonsen[Deleted User]RalfWyvernAleDLillhansRyan Thomas
  • Temple of Rama-Tut

    This is with Mike Schleys style, which is the one I'm going to use as the first 3 don't seem grand enough and this is a copy of part of the temple at Karnak.


    QuentenLoopysueMonsenRickoJimPLautiTheIneffableCheeseGlitch
  • Water Temple

    I found an old map I made years ago. This one is so old I don't remember which campaign it was from. The only thing I remember from it is it was inspired by Black Adder 2 when Edmund says "Whereas if I don't admit that I'm in love with Satan and... and... all his... his little wizards, y-you will hold me upside down in a vat of warm marmalade."

    So, the room with the pentacle in had a necromancer and 7 demon manes dancing around him in a circle.

    I recently bought all the Annuals so have increased the styles available to me drastically. Here is that old map made with Sue's Marine Dungeon style, with some added symbols such as doors and the pentacle.

    Here is the map for players in case anybody would like to use it in a game. It's 260 x 310 ft (52 by 62 squares in Roll20).


    LoopysueQuentenRickoJimPseycyrusMonsenEukalyptusNowEdECalibre
  • Miyama Province Map from OA1

    Thanks for the kind comments.

    This map took me months to do. I did it in small sections at a time, and had to completely improvise on the right hand side as on the original map there is a massive legend. I also took license and put a volcano at the far right of the Tara-gawa river, to give it a Mt. Fuji feel.

    I've thought about running another Oriental game using this map, and basing it on the film 'Ran', which is a Japanese interpretation of 'King Lear'. As there are 3 distinct areas it would fit so well with that story, and have the Daimyo divide his lands among his 3 spoilt children, and then watch on as everything he has built slowly unravels.

    I'm working on the individual sohen for the map, but have added these areas to the map to illustrate the provinces.


    LoopysueTonnichiwaGlitchCalibreDaltonSpence
  • The Battle of Borodino

    Hi Don,

    I made additions. Not sure if I can find the info' or have the artistic skill to do unit crests, but I agree it would look amazing. It took me long enough to do the basic flags!


    QuentenRoyal ScribeLoopysueMonsenProchaskaRalfCalibreRicko
  • The Ghost Tower of Inverness

    Hi Everybody,

    I've gone back and done the maps for another classic AD+D Dungeon. The Ghost Tower of Inverness.

    I have run this module in a campaign, and I think it is the perfect representation of early modules.


    Upper ruins


    Dungeon ruins


    Air Level


    Earth level


    Fire Level


    Water Level


    Jewel Room


    Wyvern[Deleted User]LoopysueAleDWeathermanSwedenRickopablo gonzalezEukalyptusNowJuanpi
  • Wilderland Campaign

    I think you missed a tree in Southern Mirkwood!

    Royal ScribeLoopysueseycyrusQuentenCalibreRalfAutumn Getty
  • New Map

    Thanks for all the kind comments.

    Heraldry's been an important part of my game (AD+D) since I created the campaign world. It's great now to be able to give colour to my imagination, as it were, with the Heraldry package. I have 3 more sets of heraldry if anyone is interested in seeing them.

    To Calibre - I should know better regarding the traditions of heraldry as I have a few books that explain such things. For my campaign world though I didn't even consider such things. If I had thought about it or been aware of it I may have followed the example set by history. I have tried to add a lot of historical realism into the campaign world (with regards to the technology available at any given time), but I always saw the colours of Avalonia as gold and white so I probably would have used those together even if I knew better than to do so.

    The Backstory for the world is extensive. Although I'm new to CC3+, I've been a DM for 36 years, starting with AD+D. So, there is a lot of stuff after all this time. Also, there have been years when I was unable to play or DM as the people I knew at the time were not interested in RPG's, so during those periods I worked on the campaign world instead and built up quite a volume of notes for the world.

    The world has all the options from the AD+D Players Handbook, Unearthed Arcana, Dragonlance, and Oriental Adventures (with some 2nd edition additions). Adapted by me to fit into my game world, for example there are no Knights of Solamnia, but there are 3 distinct orders of knighthood (they use most of the game rules for Solamnic Knights, but are very different culturally to the dragonlance knights).

    These maps are set about 500 years after the fall of the empire. Unable to unite the empire, the country divided into smaller nations, which are mostly friendly towards each other, but not always. Giants have overrun the territories to the north and an orc empire has invaded the lands to the south. There is a feudal system in place and the knighthoods are the political rulers of the nations, aided and sometimes usurped by the priestly religions of Elloran. I have 2 sets of knowledge for the world. History, the events that actually took place and when. Mythology, the events that people think happened but are often not sure when.

    To DaishoChikara - Sorry Daisho I'm old-school and not sure what you mean by gotchas.

    To jmabbott - Thanks for the comment, and I don't see it as criticism, just a suggestion to try out. At the moment I haven't got any players, but I'm sure the ones who adventured in my campaign world would love these maps. I'm trying to set up a game in roll20, which was one reason to get CC3+. I'll put the original maps I drew for the campaign world below.


    This is the quality of map my players had in the past, I'm sure CC3+ would blow their minds. Attentive folks may be familiar with one or two names on the maps.


    This map was the template for the larger map, and shows the amount of detail I was working with.


    jmabbottLoopysueJimPCalibreRicko
  • The Daramin Valley

    Here is a map of the area with Helvar in it (Hommlet), the Moathouse, and the Temple of Elemental Evil. The map is from about 1231 AC.

    The Forest of Celestria, home to the Sylvar elves (wood elves) is in perpetual Autumn (fall) as they were gifted the world tree, Carvalion, by the god Herne in 1325 BC.


    LoopysueRaikoroflo1JimPRicko
  • More Islands

    More islands for my world map. These islands lie west of Elloran/Narrazan and represent a Mesoamerican environment, but where the people are ruled by powerful wizards and mages. Also, I finally got to use the cactus symbol.


    Loopysue[Deleted User]RaikoLillhansJimPCalibreRickoWill Mason