Avatar

Traveller

Traveller

About

Username
Traveller
Joined
Visits
1,439
Last Active
Roles
Member
Points
77
Birthday
June 19, 1969
Location
Haifa, Israel
Real Name
Avi Hecht
Rank
Traveler
Badges
1

Latest Images

  • WIP "Old Glory" - A Home Brew World

    Hi all,

    Has been great fun coming back to mapping after long time lurking... Used CC2 in the past especially during the transition to CC2+ (Realms Work Mapping Project), and recently restarted with CC3+. The newer iteration is much easier to use, especially for new users, and "returnees" ;-)

    The presented maps are my home brew campaign, which up till recently operated in an empty void of disconnected adventures. Now with a regular troop consisting of my Wife, Son and the occasional friend, I decided to ground the geography and build a world atlas. Learning from past mistakes, of over planning and burn out, the plan is to map just what is needed. We live in a metric area so maps will be metric and designed to fit comfortably into an A4 printed page (with nice white borders)

    The project will consist of:

    a) World map - a full world map, done using CA062 (February 2012), in "Equal Earth Projection". The size of the globe is earth like - which will make my head hurt less when trying to understand distances and their implications.

    b) Regional Maps - 3000*2000 KM sections cut from the world using CA068 (August 2012), and mapped in "Modern style" CA034 (October 2009), with a smattering of selected symbols from other catalogues.

    c) Local Maps - 500*400 KM (6 * 6 fit in regional map), that should be cut out of the Regional maps. Although the one I did first was, well done first, before the regional and world map, so the reqional map needed some manual fixing to match up. These will be using the classic overland template (Mike Schely).

    d) Local B&W Maps - Copied from above and simplified with a selection of B&W symbols, that look more hand-drawn. I put white overlay sections on these, to hide unknown areas, then print them out for my players.

    e) Detailed maps - as needed using 80*100 KM. Sections from (c) that need further expansion.

    There is one city in the local region, but currently, no time line to mapp it.

    So next, posting some samples...

    DaishoChikara
  • Birdseye Continental - style development thread

    For a continental size map I think the option to use only fills for terrain is better.

    And keep symbols for POIs (cities, castles and such)

    Loopysue
  • Birdseye Continental - style development thread

    Looks perfect and definitely brings up a "badlands" feel.

    As for the "canal" feel - that is actually good... Local badlands are very soft stone with lots of powder "hills" they shift with every rain but not so much in the wind.

    Topo maps of the area (1:50K, 1:20K) are kind of "here be badlands" - forget it, we are not going to try an map them

    Loopysue
  • You can get all Profantasy Products for $30

    How do you transfer serials?

    Or do you just get the serials "unattached" and register them to whomever?

    Time to start the youngling on the correct path ;-)

    Loopysue
  • [WIP] Villa Citri (Roman-style villa)

    Maybe the 2 higher elevated roofs should be in the "sun" while the 2 lower parts should be in the "shade"?

    Royal Scribe