Lillhans
Lillhans
About
- Username
- Lillhans
- Joined
- Visits
- 2,008
- Last Active
- Roles
- Member
- Points
- 2,066
- Location
- Sweden
- Rank
- Surveyor
- Badges
- 13
Reactions
-
Palette Plotter (a Doodles & Drawings adventure) - video and end-product journal
Tower and Beyond
I move on to the tower and start working out how I want my clay tiles done.
Polygons-as-contours works well to get the outlines of the tiles: it's a bit overkill with regards to the level of detail, but I also think it's important to establish what to make of the orange/brown stuff.
I can then move on to trees and shrubbery - ending up using three colours in total. It's quick enough with the blob tool, though.
I'm happily surprised with how nice they look even without well-defined contours, but seeing as the tower gets a proper ink contour treatment (depending on it, more like...) the vegetation will - ultimately - also need it. Because the sketch and ink lines came first, right? RIIGHT!
More sponge to get gradients and realising the rock, too, probably needs some accentuated bits. I don't think these will be the final lines for the rock, but I'm getting a good idea of just how much (or little, rather) is going to be required.
There's no escaping the cursed water's edge now, it would seem.
-
Converted Operating Theatre Shenanigans (not-knowledge skill check map)
-
Pseudo-Architectural Shenaningans (WIP)
It's an existing style in that it simply uses CC3's out-of-the-box tools @DaltonSpence - very much like the previous "handdrawn" efforts but with a more strict approach - akin to construction drawing. The idea here being, ineed, that it can be used as a VTT battle-map if so desired.
As seen below, all that is added is a background bitmap for that papery texture (and sheet effects of course). And, if I do say so myself, it doesn't look like absolue rubbish even with the bells and whistles turned off; a testament to the strength of construction drawing :D
-
Pseudo-Architectural Shenaningans (WIP)
-
[WIP] Community Atlas Competition entry: Thing beneath the Iron Mounds
I may end up trimming the rock face a bit but, by and large, I'll think I'll chalk this one down as a success.
Next up I think it's on to the tunnels on the north side; south will feature the accessway and battlements: I reckon the dwarves built it to keep things away from reaching their settlements above. So that means there will be large, magical runes carved into the ground and specific locations - which means in turn there will be some blue light as well.
Or, just procrastinate for a month.
-
WIP: BD-like - a process output extravaganza
Lol, yeah the circular bit kind of stuck,@Monsen. North-west quadrant I hope to be able to make a worthy rerepresentation of the city (far) below. Currently, they are towers! (and it's to be a battle map for VTT)
-
October challenge: City Street submission WIP
-
WIP - Quay thing
-
Eldtrich Tickets, Please
-
WIP - Water's Edge Exercise Distraction














