JimP
JimP
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Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16
I'll post some text and start reposting the maps. I have made a few changes.
Western Hill Fort
The half-elves and humans decided to build a place in the northwest of part of this area. The built a town and fort and called it Western Hill Fort. They learned early on to not put just humans on night watch as they had no infravision. And to not have torches and lanterns in the two keeps lit at night. Arrows came out of the dark.
Jolly Keep changed its name from Death Keep when visiting elf bowmen killed some kobolds trying to sneak up for some close range firing arrows at people in the keep.
North Keep never got in the habit of lighting any lamp or torch at night, their laziness saved them.
The other keeps were built after the walls went up and the roads were added.
The folk that live here soon learned to have places for adventurers and travllers to stay, eat, have a few drinks, and purchase items needed for their travels. Storage facilities also sprang up, they try to keep items for a year. Or until proof the person storing items there aren't coming back from their adventure. Then they are either sold at auction, or maybe given to new adventurers who are poorly equipped. And maybe they go somewhere else.
The local farmers grow apples and oranges for locals and travelers, and grain for the horses.
Adventurers wanted to retire here, so eleven houses were set aside for them to buy or rent. Some became bored with the idle life. They built, under contract, a place to get together in House 5. Chatting about old times wasn't enough, so the added a basement and had practice illusions added of 4 skeletons. That wasn't enough for some, so a sub-basement was added. It contained an archery range and a melee room where they could keep in practice. Sometimes, if an adventurer went into the sub-basement alone they didn't come back up. Most of them felt that person had left, but some doubted that is what happened.
They haven't noticed the kobold tunnel. They must be more out of adventuring shape than they realize.
House 5
bedroom
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Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16
caves basement:
1) Dining. Seven tables of 4 seats. One table of 8 seats. Two fireplaces. Baskets of apples and oranges.
2) Redoubt. Two walls with towers protected by moats. Ballistae and trubuchets.
3) Jakes. Six jakes and a wash basin. The only ones in these caves. A door into the room out in the passageway.
4) barracks. Eleven beds, one fireplace. Three chairs and a rug facing the fireplace. Seven chairs around the room. A table with six chairs. Two storage cabinets.
5) kitchen. Several stoves, preparation areas, and storage.
6) Storage. spiral stairs up to the ground level. Barrels and storage.
Danger Hills.
Home to a number of kobold and orc villages. The people who built the western hill fort didn't look hard enough to find them. Or those who did didn't report back. The Strike village is home to Orcs, a former human village. Death is a kobold village, also a former human village.
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Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs
Cool clear water, water. But very little here.
east of the Caldera in Churning Mountains. The Craig environs.
A rather bleak area, looks like it rusted centuries ago, and got worse from that. Three small villages and a partially protective tower nearby each. Gardens are typically, a pile of rocks. If you can call that a garden. Not much grows here.
Off to the west is a caldera on an ancient volcano. Some say there is a village in there, even though it is not cool. Not much breeze reaches that village. While those that live in the Discontent Three villages would prefer much less wind than they get.
Rarely a group of adventurers will show up at one of the villages looking for a place to conquer and find riches. The villagers point to The Craig. Rarely do the adventurers return.
The Craig approaches
The occasional tumbleweed is all that moves by day in this area. But don't bring such things up to the botanists in the large city off in the distance. They have stated 'there are no weeds that tumble and roll'. The local would argue with that false claim, but they don't want to get in an argument with people who don't have to deal with tumbleweeds.
There are a few cacti growing here. Mostly stunted as well, but there are patches of it that take over large areas. It is best to go around such plant groupings.
The Deadly Mesas. No one who goes there has ever returned.
The Ghosts. A small area of hills that seem to appear and disappear.
Haunted Mesas. Fine for a walk I suppose. But do not play checkers with a ghostly being who challenges those living who walk here.
abandoned keeps. There were once four keeps who guarded The Craig and the Cave Inn. They were overwhelmed by some evil force many years ago. Some claim they have seen flickering lights in one or more of them, on a moonless night.
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Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs
The Former Cave Inn.
A former Inn in a cave. Now over run by various evil beings.
1) Entrance room. 70' x 30' x 10' high Two cauldrons, two benches, five chairs, and a rug. They appear to be new, but unused.
2) The Museum. Not much left here. A fish tank mostly fileld with mold. A smoldering brazier and a small cabinet.
3) a large cave. The former swimming pool. some rock debris fallen from the ceiling. Some odd looking plants that don't seem to need sunlight. But they are typically green like surface plants.
3A) a cave-passageway. wood debris. Rubbish blocks the way into passageway 28. wood debris blocks the hallway that leads to room 16. The other hallway is open.
4) Guest room. 40' x 30' x 10' Looks freshly furnished. A bed, rug, bath tub, jake, a dressing table. Two storage cabinets. Debris of wood, cloth, a wood bowl, and a skeleton. No chairs.
5) Guest room. 40' x 30' x 6' Bed, rug, fireplace, curtains, jake and chair, wood debris, a dressing table and a chair. The fireplace is warm to the touch, but any ashes and wood hhave apparently been removed.
6) Guest room. 40' x 30' x 20' Looks freshly furnished. Bed, rug, dressing table and chair, fireplace. Wood debris with skeleton and some cloth.
7) Guest room. 20' x 40' x 10' Looks freshly furnished. Jake and rug out in the open. The curtain looks like it has been moved to its current location. A bed and 3 boxes.
8) Dinning Room. Circular 72' x 20' The three bulls and three skeletons, along with a small pig. The pig is the most dangerous, and most hungry. There were four bulls. Chairs without tables, and four tables wit ix chairs each. A smaller table with three chairs. Secret door to the west, push up to open.
9) linen closet. 30' x 50' x 10' Eight storage cabinets with rotted sheets and rotted pillow cases in them. A smal lpile of wood debris. Three spear boxes with spears in them. The secret door hides a short passage with a chest in it. Push down to open the secret door from this room. The hallway doesn't go into this small passageway, but it will sound hollow when the wall is tapped.
10) kitchen. 50' x 100' x 15' Two burners, one has had something awful smelling cooked on it recently. Two food preparation benches and various kitchen knives and other tools. Two storage cabinets on the west side. Six small tables scattered about the room.
11) Armorer's room. 30' x 40' x 10' with a hole in the ceiling. A burner with a pile of coal. Two cheaply made tar and wood storage boxes.
12) Storage. 30' x 30' x 10' Three chairs and six chests. A skeleton on the floor.
13) Unknown purpose. 30' x 30' x 10' Wood debris.
14) Unknown purpose. Could have been a guard room at one time. A skeleton and wood debris.
15) Possible store room. 40' x 40' x 10' Wood debris. A crate of decaying yelllow fruit. Nine small crates.
16) Storage. 40' x 30' x 10' brick floor. Some bricks might be loose. Nine boxes and a former resident of the Inn.
17) odd-shaped room. About 80' x about 110' x 10' wood debris. Two curtains. A skull carved on the floor that glows a sickly green. A recently placed torch.
17A) 30' x 30' x 10' Another recently placed torch. Wood debris with a skeleton under it. A chest and a box.
18) Barracks for the guards. Too far away to protect the entrance. Seven beds and rugs. Seven storage cabinets. Debris with possible former guards under the piles.
19) Weapons storage. 30' x 30' x 10' Mostly empty boxes, but there are a few swords and spears here. Four chairs. And a torch that is about to go out.
20) Treasury. 80' x 50' x 10' Where the guest payments were kept. This rom is behind several secret doors and passageways.
21) 70' x 40' x 10' Three zombies, four chests, some wood debris.
22) Circular room. 40' x 10' The spiral stairs go up, but just past the ceiling, the construction has stopped.
23) Storage. Three wood barrels.
24) Storage room. empty of all but dust.
25) Storage room. empty of all but dust and spider webs.
26) Storage room. empty of all but dust. Scratches on the floor, like something heavy was dragged across it.
27) Storage room. empty of all but dust. Has an odd smell to it. Not rotted, but close to it.
28) A passageway that goes off to somewhere. Could it go to The Crawling Caves ?
Deep Dark dungeon. A bit tougher in that some passageways are well hidden or require digging to complete.
1) Entrance. large room. Two corpses. Three bugbears. Wood debris. A short passageway, hidden behind a secret door, that almost reaches room 10. A short south passage that stops just short of room 5.
2) 50' x 55' x 10' the blue items are ghotly furniture. Two, two seater, jakes. A circular floor tile that shows the location of the secret door. Push on the left side of the wall near the door, and it will open. Three storage cabints. A fireplace.
3) Mold and ant room. 30' x 70' x 10' mold, rock debris, a cage with a terap floor. Two green ants and a green bull. Are they real ? Or are they plants ?
4) A trap and chest room. Two cages, four open pits, and three chests. The passageway into this room will require digging.
5) 38' x 48' x 12' An old bar room. Blue furniture are ghostly items. Four amphorae, two chests, and a table. One the tables are six bottles. Will require digging to get into this room.
6) 34' x 33' x 10' Five boxes, and two crates. Two giant beatles. Noise in room 1 might attract them into room 1.
7) 30' x 30' x 15' An apothecary that moves slightly. Two crates.
8) 45' x 48' x 10' An open pit, a chest. Four giant beetles.
9) 45' x 45' x 10' Two green trees. Three apothocaries that move slightly when approached. A cracked floor. A skeleton. Secret door that connects to passageway 19.
10) 25' x 25' x 18' empty except for the circular tile piece that will rotate slightly is stood on for more than a minute.
11) 27' x 25' x 30' Two zombies. A grate on what looks like a solid floor. Small chest.
12) 36' x 15' circular room. Portcullis. Wood debris. Regular brazier on one side. A brazier that looks like it might be part of a statue on the other side. Secret door behind the second brazier.
13) 38' x 38' x 10' Ten skeletons. Three grates that look like they are on a solid floor.
14) 30' x 30' circular room. Two lit braziers and a pool of greenish water.
15) 30' x 10' circular room. Five giant rats guard this brazier.
16) Treasure room. 20' x 30' x 10' Room 18 must be dug to reach 16 and 17. Six chests, several busted leather bags of coins and jewels.
17) Former treasure room. 20' x 30' x 10' The three crates are probably empty.
18) A passageway that dead ends; however, tapping on the wall nearest the circular floor tile will go off a hollow sound.
19) A passageway that goes off to The Crawling Caves ?
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New project. Historical city detail: Padova. WIP
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The 'No Ducks' version 2 dungeon
here we go.
No Ducks dungeon 2. 900 pixels, 2000 pixels in gallery.
1) 70' x 30' x 10' Entrance room. 5 wooden chairs, a rug, 2 wood benches, 2 cauldrons.
Move the right hand cauldron to get to the secret door. To open the secret door, push on the wall and it will slide into the floor.
2) 30' x 50' x 10' Museum. Most items are gone. A moldy former fish tank on the south wall.
A cabinet on the north wall. The brazier has coals burning in it.
Broken tables and wood debris.
3) a cave about 200' x about 100' x 15' high in the center.
Rock debris. Deep water pond. Apparently nothing in the water, but there could be.
3A) a side cave. About 35' x 80' x 10'
Empty of all but dust.
4) Guest room. 40' x 30' x 10' Looks freshly furnished. A bed, rug, bath tub, jake, a dressing table. Two storage cabinets. Debris of wood, cloth, a wood bowl, and a skeleton. No chairs.
5) Guest room. 40' x 30' x 6' Bed, rug, fireplace, curtains, jake and chair, wood debris, a dressing table and a chair. The fireplace is warm to the touch, but any ashes and wood have apparently been removed.
6) Guest room. 40' x 30' x 20' Looks freshly furnished. Bed, rug, dressing table and chair, fireplace. Wood debris with skeleton and some cloth.
7) Guest room. 20' x 40' x 10' Looks freshly furnished. Jake and rug out in the open. The curtain looks like it has been moved to its current location. A bed and 3 boxes.
8) Dinning Room. Circular 72' x 20' The three bulls and three skeletons, along with a small pig. The pig is the most dangerous, and most hungry. There were four bulls. Chairs without tables, and four tables with 6 chairs each. A smaller table with three chairs. Secret door to the west, push up to open.
9) linen closet. 30' x 50' x 10' Eight storage cabinets with rotted sheets and rotted pillow cases in them. A smal lpile of wood debris. Three spear boxes with spears in them. The secret door hides a short passage with a chest in it. Push down to open the secret door from this room. The hallway doesn't go into this small passageway, but it will sound hollow when the wall is tapped.
10) kitchen. 50' x 100' x 15' Two burners, one has had something awful smelling cooked on it recently. Two food preparation benches and various kitchen knives and other tools. Two storage cabinets on the west side. Six small tables scattered about the room.
11) Armorer's room. 30' x 40' x 10' with a hole in the ceiling. A burner with a pile of coal. Two cheaply made tar and wood storage boxes.
12) Storage. 30' x 30' x 10' Three chairs and six chests. The chests are empty.
13) Unknown purpose. 30' x 30' x 10' Wood debris. Small wood worms, wont attack, in the wood.
14) Unknown purpose. Could have been a guard room at one time. A skeleton and blood splotches.
Secret door east side. Anyone touch the walls, it will open.
15) Possible store room. 40' x 40' x 10' Red brick floor. Wood debris. A broken crate. Nine small crates.
Two of the small crates have 10 or 20 copper pieces. One of the others has a 75 gp gem in it. The rest are empty.
16) Storage. 40' x 30' x 10' brick floor. Some bricks might be loose. Nine boxes.
Two boxes have rotted clothing. One large box has a small pouch which contains a ring of fire resistance and 23 gold pieces.
17) Odd-shaped room.
3 bugbears hiding behind a curtain. Armed with spears.
A blue glowing skull is on the floor near the entrance lobby.
A torch lights up the broom.
17A) 30' x 30' x 15' a smaller torch.
A chest, locked, a few copper pieces. False bottom contains 55 gold pieces, 15 silver pieces.
Chest in the upper right corner contains a small shield +1. Locked.
18) Barracks for the guards. Too far away to protect the entrance. Seven beds and rugs. Seven storage cabinets. Debris with possible former guards under the piles. A few copper pieces and silver pieces scattered about the bunks.
19) Weapons storage. 30' x 30' x 10' Mostly empty boxes, but there are a few swords and spears here. Four chairs. And a torch that is about to go out. One of the spears, a 6' one is +2, the rest are ordinary.
20) Treasury. 80' x 50' x 10' Where the guest payments were kept. This room is behind several secret doors and passageways.
Chest: 190 gold pieces, 15 platinum, 150 copper.
A) Chest: Leather armor +1, 30 silver pieces.
B) Chest: chain +1, shield +1, 95 copper pieces
C) Barrel: a mix of coins, under some apricots. 5 gold pieces, 60 silver, 100 copper pieces.
The rest are empty.
21) 70' x 40' x 10' a minotaur has been tasked to guard the two chests.
One chest has 500 copper pieces.
The other has 360 copper pieces.
22) Circular room. 40' x 10' wood debris.
23) Storage. 20' x 30' x 10' wood debris.
24) 30' x 10' x 8' Storage room. dusty and wood debris.
25) 30' x 10' x 12' Storage room. a corpse, and dust with a few spider webs.
26) 20' x 10' x 20' Storage room. empty of all but dust. Scratches on the floor, like something heavy was dragged across it.
27) 20' x 10' x 10' Storage room. empty of all but dust. Has an odd smell to it. Not rotted, but close to it.
28) Hidden passageway. Secret doors require any adventurer's touch, but not by a human.
The chest contains a long sword +1, and a few copper pieces.
29) a short room. 30' x 10' x 10' full of dust and small spiders with their webs.
That is all.
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WIP: Egyptian Floral Motif Column
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Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs
Here we go. 6 maps, and 6 text files separated out.
747 kilobytes for all of it in a zip file.
June 8, 2021, zip deleted due to errors.
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WIP: Egyptian Floral Motif Column
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Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16




