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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

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JimP
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Earth or Alpha Centauri A-B system
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https://jimp.monsen.cc/
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Jim
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  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Maps so far with some notes.

    The Bleakness area where these are located.

    A desolate place, once called Refuge. All gone. There are no tumbleweeds, too hot, they catch fire if they travel through here. But some exist near Cold Keep. The air temperature is slightly cooler here.

    Cold keep area

    Four abandoned towers, a small village near cold keep. No one lives here anymore. Don't walk near the sand dunes, some claim they will talk to you.

    Cold keep

    A buildings, some down and scorched trees, a ruined keep. Two skeletons, are they the last defenders ? Dirt and rocks cover most of the stone steps going down into the ground. The wood debris, with the exception of the house, doesn't look burnt.

    Cold keep basement

    The stairs lead down, and no opening. But there is a secret door. Just push on it, and it will open. Two skeletons on the floor, don't worry. They won't bite.

    The large room has 5 broken barrels. And 6 small barrels with nice cool water in them. Likely drawn from the well. Pillars hold up the ceiling.

    Five barrels in a room, secret door leads to the Dungeon of Confusion.

    Dungeon of Confusion

    Easy to get lost, map is incomplete.

    Flame keep area

    Broken walls, broken buildings. Two tents and a burned out campfire. Where are the adventurers ?

    Flame Keep interior

    map not done yet.

    Flame keep basement storage

    stone stairs lead down into the room. pillars hold up the ceiling. Pits for last ditch defense.  Three open treasure chests.

    The magic blue area, blocks entry. Six tables, a clean water well, and 3 unopened treasure chests.

    Flame keep storage

    stone steps leading into the room. Ten pillars, 13 barrels, wood debris. A table with what appears to be usefule items; a mace and 4 bottles. Three unopened urns. Rock piles.

    Ice Cave

    Entrance lower left. Inspection of the cliffs by a character with mining skills like a dwarf will notice they look artificial. Some brush that can live in ice conditions, rock debris, sand areas, a broken bridge across the ice filled river. Water flow is lower right to upper left. Two cold water sharks have just arrived, looking for food.

    A broken small keep at the top of the map.

    Lava river

    Entrance upper right. Looks like a stone bridge crossed the lava flow at one time. Three broken keeps.

    Wood and rock debris. No sign of treasure.

    That is it for now.

    Edit. Fixed some typos.

    LoopysueQuenten
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Yeah, me too... :-)

    Anyway, here is an update on the Dungeon of Confusion. first, the entire map, then details of various arts.

    Two ballistae, two targets and what looks like a dead captive with no wounds.


    At the south end. Three water wells of nice clear cold water... not a good idea to believe that. Ruined building, with chairs and fire pits.


    Northeast corner. Spiked pits and an open pit with a closed chest.


    LoopysueMonsen
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    The first strip map, from the Dungeon of the Dragon to the Lava River. I'll have to alter the Dungeon of the Dragon map to connect to this map. The road in this instance, is a foot path. Stalagmites on the right side map. It gets hotter the closer to the lava river.

    Probably needs a bit of work, comments welcome.



    LoopysueRicko
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    The path from Cold Keep to Ice Cave.


    Not sure why the text and symbols are fuzzy.


    LoopysueRicko
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    I looked closer, all of the strip sheets have blur or something else on them. I took that off, and now I can see the map more clearly.


    LoopysueRicko
  • Passing of Jerry Thiel

    My condolences.

    Loopysueroflo1
  • Some Traveller sub-sector maps I have done

    Path 02, a connection between the two arms of my alternate galaxy arms.




    LoopysueMonsen
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    An update on part of the Lower Level.

    I haven't decided what kind of slope down to here, maybe 5 percent.

    A very large anvil. Some ore carts, an area being dug out. Campfires in all 4 corners. I need to add coal and/or wood. I did a search in here, and @Wyvern's mention of Munson Mines awhile back lead me to these symbols, along with DD3 cave rocks and debris.


    The passageway from Cold Keep.

    The blue area is a teleport, not like the one for SG-1 though, although it will look in the description like a rectangle of water suspended in the passageway. I'll put one on each level. 1 out of 3 chance to go to a particular level.

    Of course, going back to the Cold Keep, there is only one path to it... or is there ?



    LoopysueMonsen
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    I've redone the background for the Flame Keep so it matches the Cold Keep background.

    I think it looks better. What do you think ?

    LoopysueRicko
  • Some Traveller sub-sector maps I have done

    Another new one.


    the sector map


    LoopysueRicko