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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

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JimP
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Earth or Alpha Centauri A-B system
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https://jimp.monsen.cc/
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Jim
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Departed Legend - Rest in Peace
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Latest Images

  • my Tunnels and Trolls world so far

    Moved 'Hostile Plains' closer to land, and added a bit more to the continent. I think this is it for this continent map.

    I don't think adding hill symbols to the lower elevations would work... afterall, Tunnels and Trolls rpg is a harsh environment.



    LoopysueRicko
  • my Tunnels and Trolls world so far

    Here is the 'to the Trolls and adventure areas' mentioned on the Petal city map. I intend to make some adventures at the two 'ruins' locations.


    Gresh and Shulnar are keeps of evil wizards. I'm using hexagon grid as that is part of this game.

    Should I put the hills on symbols, flat sheet ? Or on a sheet of their own, with less shadow ?

    LoopysueRicko
  • my Tunnels and Trolls world so far

    lower right. Not much done here yet, posted for completeness.

    room L. rocks.

    room M. odd-shaped.



    LoopysueRicko
  • How to set symbols under other symbols

    On the right side of the software, you will see squares. Some under and some over each other.

    Use bring to front, to bring the one you want on top to the top. That one is on the upper left of the 4 of these.

    Loopysue
  • error message

    If that doesn't, try typing selbyd and press the enter key. A macro may have failed.

    roflo1
  • Repairing Walls

    I freeze all but walls. If the wall is straight and level or vertical, i click on Ortho bottom right.

    Then I use the Node Edit tool on the left to select and drag the wall so it closes the opening.

    It may take some care to accomplish.

    Loopysue
  • my Tunnels and Trolls world so far

    area N ) An idol. 4 floor grates. An illusion makes it appear to have a room under the grates and something is moving in there. A fore pit in the southeast corner.

    There are 3 tables: west one has 3 bottles; middle has a sword; the east one has square gold coins. The characters can pick one. Then the other two disappear.

    ( skipping O for an area. )

    area P ) thick walls. 4 ogres protect 7 amphorae. One ogre has a pit on each side as a partial defense.

    area Q ) a pile of rocks, two large skulls on the top. between them is a small pile of coins in the rocks.

    area R ) water is about 6 inches deep. the cracks in the floor are difficult to see. The cage appears to be empty.

    East doorway is open.

    A stone bridge leads out to the pile of rocks. With a erow of stepping stones to the south wall.

    The 9 skeletons are humming a happy song. Anything but a compliment, and they attack. They don't like being interrupted either.

    area S ) about 6 inches of water. Seven skeletons on rocks. As any character starts to step into the room, the skeletons will shout ' Nooo ! Look out !'. Then they will stop moving.

    If the characters try again to enter the room, the skeletons will point at the water and shake their heads.

    The pig just eats the cattails in the water. The crack under he water is hard to see.

    North door, plain wood. For some reason it hasn't rotted.

    East and South secret doors must be search for.

    area T ) the water is about a foot deep. a grate and 2 chests apparently floating on the water.

    Three debris piles of wood, floating on the water.

    The table has small square gold pieces on it.

    The rocks are just sitting there, but any character that steps on them will hear 'Ouch ! Don't step on me !'.

    West door; secret.

    South door, reinforced wood.

    area U ) Two obvious pits and a wooden chest at the south end.

    area V ) has 3 piles of skulls.

    area W ) wood piles and other debris. A table with 6 chairs, and plates of food.

    A table with some illegible writing and a chair.

    Everything in this room is floating about 6 inches off the floor.


    MonsenLoopysue
  • my Tunnels and Trolls world so far

    passageway X ) intrudes part way into room R and into the wing of the dragon. Could be painful for the dragon. Go ahead, remove the passageway and see if the dragon is grateful. An Ancient Red Dragon.

    area Y ) hidden behind a secret door.

    Three sheep in the east alcove. They are hungry.

    Two torches light up the area.

    Behind a barrier are two fighters and a spell caster. They guard two chests.

    that is it for today. More typing to do. I have to be out and about on Wednesday.

    MonsenLoopysue
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Interior, so far, of Flame Keep.


    LoopysueRicko
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    With pillars added. The stairs between the two pillars, upper left, are stairs going down into the basement.



    fixed a typo.

    LoopysueMonsen