JimP
JimP
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
The first strip map, from the Dungeon of the Dragon to the Lava River. I'll have to alter the Dungeon of the Dragon map to connect to this map. The road in this instance, is a foot path. Stalagmites on the right side map. It gets hotter the closer to the lava river.
Probably needs a bit of work, comments welcome.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Maps so far with some notes.
The Bleakness area where these are located.
A desolate place, once called Refuge. All gone. There are no tumbleweeds, too hot, they catch fire if they travel through here. But some exist near Cold Keep. The air temperature is slightly cooler here.
Cold keep area
Four abandoned towers, a small village near cold keep. No one lives here anymore. Don't walk near the sand dunes, some claim they will talk to you.
Cold keep
A buildings, some down and scorched trees, a ruined keep. Two skeletons, are they the last defenders ? Dirt and rocks cover most of the stone steps going down into the ground. The wood debris, with the exception of the house, doesn't look burnt.
Cold keep basement
The stairs lead down, and no opening. But there is a secret door. Just push on it, and it will open. Two skeletons on the floor, don't worry. They won't bite.
The large room has 5 broken barrels. And 6 small barrels with nice cool water in them. Likely drawn from the well. Pillars hold up the ceiling.
Five barrels in a room, secret door leads to the Dungeon of Confusion.
Dungeon of Confusion
Easy to get lost, map is incomplete.
Flame keep area
Broken walls, broken buildings. Two tents and a burned out campfire. Where are the adventurers ?
Flame Keep interior
map not done yet.
Flame keep basement storage
stone stairs lead down into the room. pillars hold up the ceiling. Pits for last ditch defense. Three open treasure chests.
The magic blue area, blocks entry. Six tables, a clean water well, and 3 unopened treasure chests.
Flame keep storage
stone steps leading into the room. Ten pillars, 13 barrels, wood debris. A table with what appears to be usefule items; a mace and 4 bottles. Three unopened urns. Rock piles.
Ice Cave
Entrance lower left. Inspection of the cliffs by a character with mining skills like a dwarf will notice they look artificial. Some brush that can live in ice conditions, rock debris, sand areas, a broken bridge across the ice filled river. Water flow is lower right to upper left. Two cold water sharks have just arrived, looking for food.
A broken small keep at the top of the map.
Lava river
Entrance upper right. Looks like a stone bridge crossed the lava flow at one time. Three broken keeps.
Wood and rock debris. No sign of treasure.
That is it for now.
Edit. Fixed some typos.
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Passing of Jerry Thiel
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Sepia Study
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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Dwarf Home, Old Crestar
Update. I think I can go on with the next map for this level.
1 )100' x 30' x 20'
Empty of all but a red painted line, with a white glow on it. Some dust.
One secret door, push up.
Entrance to the West and North.
2 ) 70' x 60' x 20' dusty
wood debris.
3 ) 90' x 40' x 10' dusty.
Some wood debris, a few low value coins might be found.
4 ) 50' x 60' x 10' Former sleeping quarters.
4 beds with rugs, 5 chests ( two might have treasure ), 2 brokwn tables, 2 tables with 4 chairs each, two fireplaces with wood, one stove with wood. Flues lead up from the stove and fireplaces. But the fireplaces and stove don't look like they have been used.
5 ) 60' x 20' x 10'
wood debris, wood dust on floor. The broken table has a drawer underneath the top. A dagger +1 is in the drawer.
6 ) 80' diameter x 20' high.
Large crack in the floor, a very shallow water pool on the crack.
Secret door to evil temple on the west. Two open corridors lead into it.
7 ) 60' x 40' x 10'
empty dusty room to get adventurers to think this is a dead end. Casually looking at the floor will see tracjks leading to the secret door.
8 ) 80' x 30' x 10'
empty dusty room to get adventurers to think this is a dead end. Casually looking at the floor will see tracjks leading to the secret door.
9 ) 80' x 40' x 20' Evil Temple
16 pews, 7 water containers, 1 burning coals container, 1 fireplace. Sacrafice alter, evil demon statue.
Two secret doors leads to evil clerics' quarters.
10 ) 60' x 40' x 10'
empty dusty room to get adventurers to think this is a dead end. Casually looking at the floor will see tracjks leading to the secret door.
11 ) 60' x 30' x 10' Evil Clerics' quarters
5 beds with rugs, a pile of coins in and out of some small bags, 3 plants.
12 ) 80' x 50' x 10'
A large ballista, must have been taken apart and put here and put back together. Otherwise too large to be moved here.
First table: bow, quiver, dagger
Second table: shield, sword, two daggers, a small amount of coins and gems.
the three plants will attack anyone who goes into this room.
13 ) 40' x 40' x 5' open pit trap.
Two secret doors: push on one side and they open.
14 ) 90' x 50' x 10'
Four piles of rocks and debris, with a skeleton under each. Large crack in the floor.
15 ) 50' x 20' x 10'
Chest with a magic book on top. 50 platinum, 300 gold pieces inside.
A small treasure pile: sword, wand, book, two bags.
16 ) 90' x 50' x 10' All pits are 10' deep.
One open pit has a box in it.
Pit with spikes has a few gems and a few coins in it.
17 ) 50' x 50' x 10'
Two animated armor. Plate with long swords and shields.
18 ) 40' x 60' x 10'
4 zombies. NW corner has a small pile of gems and coins.
19 ) 40' x 50' x 20'
Former sleeping quarters for guards.
4 beds, 2 crates, a fireplace. The fireplace looks used, but no firewood.
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Possible map for roll20 game
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Winter Village style development (March 2022 CA issue)
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Winter Village style development (March 2022 CA issue)
Here in the U.S. some locations have very slanted roofs because they get snow every winter. But other places may get snow only every 5 or so years. Those roofs aren't slanted much. Some places may get snow every 5 to 10 years. so they don't worry aobut it. They do get lots of rain, particularly in hurricane zones.




