JimP
JimP
About
- Username
- JimP
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- Earth or Alpha Centauri A-B system
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- Jim
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my Tunnels and Trolls world so far
passageway X ) intrudes part way into room R and into the wing of the dragon. Could be painful for the dragon. Go ahead, remove the passageway and see if the dragon is grateful. An Ancient Red Dragon.
area Y ) hidden behind a secret door.
Three sheep in the east alcove. They are hungry.
Two torches light up the area.
Behind a barrier are two fighters and a spell caster. They guard two chests.
that is it for today. More typing to do. I have to be out and about on Wednesday.
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my Tunnels and Trolls world so far
area N ) An idol. 4 floor grates. An illusion makes it appear to have a room under the grates and something is moving in there. A fore pit in the southeast corner.
There are 3 tables: west one has 3 bottles; middle has a sword; the east one has square gold coins. The characters can pick one. Then the other two disappear.
( skipping O for an area. )
area P ) thick walls. 4 ogres protect 7 amphorae. One ogre has a pit on each side as a partial defense.
area Q ) a pile of rocks, two large skulls on the top. between them is a small pile of coins in the rocks.
area R ) water is about 6 inches deep. the cracks in the floor are difficult to see. The cage appears to be empty.
East doorway is open.
A stone bridge leads out to the pile of rocks. With a erow of stepping stones to the south wall.
The 9 skeletons are humming a happy song. Anything but a compliment, and they attack. They don't like being interrupted either.
area S ) about 6 inches of water. Seven skeletons on rocks. As any character starts to step into the room, the skeletons will shout ' Nooo ! Look out !'. Then they will stop moving.
If the characters try again to enter the room, the skeletons will point at the water and shake their heads.
The pig just eats the cattails in the water. The crack under he water is hard to see.
North door, plain wood. For some reason it hasn't rotted.
East and South secret doors must be search for.
area T ) the water is about a foot deep. a grate and 2 chests apparently floating on the water.
Three debris piles of wood, floating on the water.
The table has small square gold pieces on it.
The rocks are just sitting there, but any character that steps on them will hear 'Ouch ! Don't step on me !'.
West door; secret.
South door, reinforced wood.
area U ) Two obvious pits and a wooden chest at the south end.
area V ) has 3 piles of skulls.
area W ) wood piles and other debris. A table with 6 chairs, and plates of food.
A table with some illegible writing and a chair.
Everything in this room is floating about 6 inches off the floor.
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my Tunnels and Trolls world so far
Here is the 'to the Trolls and adventure areas' mentioned on the Petal city map. I intend to make some adventures at the two 'ruins' locations.
Gresh and Shulnar are keeps of evil wizards. I'm using hexagon grid as that is part of this game.
Should I put the hills on symbols, flat sheet ? Or on a sheet of their own, with less shadow ?
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Sepia Study
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my Crestar, Northern Hemisphere, several continents, Zaggah nation
Decided to make two ruined towns in the broken lands part of Crestar's Flat continent.
First one had towers, no walls. Campers on the west side, probably looking for loot. Or maybe trying to rebuild. The well is ruined. Probably easier to tear down and start over.
Looks a bit newer, even an attempt to build walls. Looks like they were too late as there are just two ruined corners on the Northwest and west areas. Three partial buildings, must be newer. All is ruins. More campers ? Five ruined wells. Downed trees.
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a large city, I have been putting off, now started
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
What I should have done, was start a Marine 2 dungeon map, then added DD3 Color dungeon items.
I did the opposite. Whew. Big mistake.
So, should I start a Marine 2 dungeon, and insert the below fcw into it ?
Just posting the combo map jpg... 3000 pixel jpg in my gallery.
As you may notice, the sheets don't have all the effects added in, just the sheet names.
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Possible map for roll20 game
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Winter Village style development (March 2022 CA issue)
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Winter Village style development (March 2022 CA issue)
Here in the U.S. some locations have very slanted roofs because they get snow every winter. But other places may get snow only every 5 or so years. Those roofs aren't slanted much. Some places may get snow every 5 to 10 years. so they don't worry aobut it. They do get lots of rain, particularly in hurricane zones.





